Public Opinion

EvilMark

Chieftain
Joined
May 9, 2018
Messages
8
Is it possible to create a mod that severely nerfs the effects of tourism on ideology happiness? I'm seriously sick and tired of having happiness take a massive dump in the late game due to that. My current game I even played with culture victory disabled, yet I'm still getting hit with -25 happiness out of the blue.

If it's possible, what files would I need to edit?
 
So, every game I seem to eventually take an ideology opinion hit to happiness of around -25, followed by another -25 after 10 or 15 turns later (haven't been keeping track of the exact number). What I would like to do is create a mod that changes those hits to -5 or -10 to make it easier to deal with them. Looking through the Expansion2 GlobalDefines.xml I found the following code, do any of these values look like the one I would need to mod?

Code:
        <Row Name="BASE_TOURISM_PER_GREAT_WORK">
            <Value>2</Value>
        </Row>
        <Row Name="TOURISM_MODIFIER_SHARED_RELIGION">
            <Value>25</Value>
        </Row>
        <Row Name="TOURISM_MODIFIER_TRADE_ROUTE">
            <Value>25</Value>
        </Row>
        <Row Name="TOURISM_MODIFIER_OPEN_BORDERS">
            <Value>25</Value>
        </Row>
        <Row Name="TOURISM_MODIFIER_DIFFERENT_IDEOLOGIES">
            <Value>-34</Value>
        </Row>
        <Row Name="TOURISM_MODIFIER_DIPLOMAT">
            <Value>25</Value>
        </Row>
        <Row Name="MINIUMUM_TOURISM_BLAST_STRENGTH">
            <Value>100</Value>
        </Row>
        <Row Name="CULTURE_LEVEL_EXOTIC">
            <Value>10</Value>
        </Row>
        <Row Name="CULTURE_LEVEL_FAMILIAR">
            <Value>30</Value>
        </Row>
        <Row Name="CULTURE_LEVEL_POPULAR">
            <Value>60</Value>
        </Row>
        <Row Name="CULTURE_LEVEL_INFLUENTIAL">
            <Value>100</Value>
        </Row>
        <Row Name="CULTURE_LEVEL_DOMINANT">
            <Value>200</Value>
        </Row>
 
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