Pyramids strategy – how to begin to win on Emperator.

Migalart

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Pyramids strategy – how to begin to win on Emperator.

Assumptions:
1.) you know civilization very well (probably you know previous parts starting from civ1)
2.) you are generally efficient in implementing any strategy in civ
3.) it is quite easy for you to win on Monarch, at the beginning AI has more points but quite soon you are able to outperform it.

I have to admit that many strategies that are working quite well on Monarch are much more difficult to implement on Emperator. The main problem is that at the beginning of the game AI is to strong.

Settings:
- I prefer to have small maps (because later standard map is to slow)
- Standard number of AI opponents – 5
- No technology trading – I always turn it on

At the moment except of the “cultural win” strategy which I don’t like, I have worked out one way to compete with AI on Emperator. This strategy can work with above mentioned settings, I will describe only the beginning, if you manage to do it right, you will be on good position to compete with AI.

Let us start with choosing the civilization. As you have probably notice on medium level difficulties (Prince and Monarch) probably the best two leader’s traits are commercial and philosophical. Elizabeth is good choice, but no longer on Emperator.
Because of low values of basic happiness and health “our” strategy will try to solve it, we have to choose leader with expansive trait. The second may be commerce or philosophical.
I prefer Ph, so we are taking Peter of Russia.

We are starting with mining and can go directly for bronze working and we have scout at the beginning. It is not a bad start ;). The main point in this strategy is to build pyramids, it will be not easy, if we do not manage to do it, we are lost.

Now there is very important issue to include. We don’t have commerce , the map I small , difficulty is high – it means that our research at the beginning will go very slow.
We have to limit our self to only the most important technologies at the beginning.

Bronze working - the most important, it allows us forest chop and reveal cooper that will allow us to built better units, so we start the game researching bronze working

Mysticysm, Polyteism, Meditation, Monoteism – Forget about it, As you have started with bronze working AI for 100% will get first two religions before you, There is small chance to get to judaims, but it is so small that it is better not to go for it. I have to accept that you will not have the religion in the first stage of game

Archery – only If you don’t have copper near your borders. If you have it, don’t waste research points – build axemen, the time for archers will be later

Masonry – second necessary – we need it to build pyramids

Wheel – if we have stone near our borders , this is third technology we will try to research. It will allow us to connect query to our city, and built pyramids twice faster

Agriculture – it may be fourth technology. If we have started near flood plains – it will help us to grow very fast (we have +2 health so we prefer starting positions near flood plains)

Animal husbandry – may be next, but this will be much slower to research

Time to play:
With you scout check terrain, with some luck you will get 1-3 free technologies form barbarians villages. Primary resource for you is cooper and stone.

Build worker, and use chop strategy, build another worker and settlers. After that start to build military units, and allow your capital to grow to 4 (max happiness without any resources).
Your second city place near stone and forest. If you don’t have stone it will be more difficult but still possible (at least you don’t need wheel so fast). Forget about stonehenge , AI will get it first for 90%, you don’t have mysticism and you could not build it anyway. In the second city start to build pyramids. If you have stone connect query to the city and chop, if don’t, you will have to chop twice as many trees. Do not build any other city improvements, concentrate all resources on building pyramids. In your capital build third worker and use it also to chop. The best way is to have 3 workers in one tile – they will chop a forest in one turn.

If you manage to build pyramids, the way to victory is much closer. Change government for representation. Now you have + 3 happiness in 5 cities because of representation, and +2 health because of expansive trait. It is enough to compensate low Emperator values.
Now build another 3 cities, to have them 5 in total, try to improve their quality, connect them with roads. Get additional resources. In this time you will have to encounter a swarm of barbarians horde. You need to have minimum one axeman in your capital and pyramid city. Axemans are much better than archers, because you can use them to attack and secure your improvements. As your axemen will get experience on barabarains woriors, take +10% to streanght and later +25% vs archers. If you have it – you are save form barbarians

Soon you will get your first GP – it will be great engineer – from pyramids. Use it wisely – the best choise is to hurry Partenon if you don’t have marble.

Now it is time to second part of a strategy – bosting your research. In 3 new cities build obelisk – they do not have other culture yet. Build granary in every city – it is cheaper for you. After that build library in every city, support enough food, to have 2 scientist in every of your 5 cities. Because of representation each scientist will bring you double science. Because of philosophical trait and partenon, every scientist will bring you three times great person points. Very soon you will have great scientist – use a first one to create academy, and join all others to your capital city. Soon you will notice that it is possible to outperform AI in research even in Emperator level :D, but only if “no technology trading” is enabled.

You should get now a religion - cristianity or teoism, It should be possible. In the worst scenario, you have to get islam – if you made everything right – you will get it for sure.

Few words regarding diplomacy. At the beginning you have no chance to defeat your closest neighbors. However war is necessary ! You need to disturb AI , send as many defensive units as you can on your enemy territory and destroy improvements. In this time AI will have 3 time more military strength than you have. But you will be better in research. Rush for you your UU, hope to get horses, and if you have it, start to conquer.
Good luck :D
 
The thruth is - with"no tech trading" difficulty level is a little bit easier.
I am able to outperform AI in technology, and because of it I can conpensate my smaller production potential and military.
If "no technology trading" is off it seams that on the emperator difficulty level all AI players act as one research conglomerate....

In this case I am still unable to win on Emperator :/
 
I've played my share of no tech trading games (the MP team games I play have that on, as we like the slower tech gaining and diversified research trees between civilizations)... and comparing that to the standard games I usually play in SP.... It goes both ways. If you're good with tech brokering and not hopelessly behind, it can instantly get you back on par with the AI after the opening (where you have NO chance to stay with AI tech wise). I think it helps you catch up if you're behind, and makes it harder for you to stay ahead. It's a double edged sword.

That said, I'm having struggles in Emperor still (I could beat it on crowded maps like 8 civs / small, etc, but there's not much challenge in that..) on my standard settings(10 civs, large map) too. I do definately agree with you that Pyramids is a BIG key to it as I've made that one of my main goals early on too :) I do disagree with not being able to beat your neighbor militaristically... It's possible, and you don't need Quechuas to do it. Of course, it WILL drag your science down if you're not careful...
 
Why are the pyramids key? Is it because they offer a GP engineer, the govt civics they reveal...or something I am missing.

Thanks for the help
 
Well, if you run representation provides you extra happiness for your cities at a lower cost (as opposed to Hereditary Rule), and the extra 3 beakers per specialist is also a very nice boost. GP Engineers is an additional bonus, but not something you should be couting on unless you tailor the city with pyramids to pumping engineers only.

It's not so important that it's required to win on Emperor as I'm sure many can tell you, but it's certainly more helpful than all the other ancient wonders you can get IMO.
 
"No technology trading" is like -2 on difficulty setting :F
 
I would like to say that it is not so difficult to build stonehenge+pyramids with chopping under the Emperor Level.
Another is that "No tech trading" is not for many players.

Anyway, I would like to say that this is a quite good post.
 
Using the Pyramids Engineer for the Parthenon? That's crazy talk. How about the Great Library, for two free scientists that gain the Representation bonus - even if you run no other specialists, the city with the Pyramids and the GLib is generating 10GPP/turn. And then there's the convenient fact that Literature (which enables the GLib) also enables National Epic. So now your city is up to 20GPP/turn, on what are probably the two most useful early Great People (assuming you don't need a Prophet for a Shrine). I'm sure there are other ways you can play strategies off the Pyramids, but it's hard to argue with the synergy you get from Pyramids->GLib->National Epic.
 
Out of this i can conclude that:

Someone has played too much civ4 in the christmas holydays :D
 
Migalart said:
The best way is to have 3 workers in one tile – they will chop a forest in one turn.

It's actually faster to have each worker chopping a seperate tile, due to movement costs. If you do it seperately, you'd actually be more productive.

The only time you want to combine workers is if they aren't losing movement points by moving onto the tile, or you need the improvement immediately. If you're planning to chop multiple forest tiles over a handful of turns, and those forests aren't roaded (which they wouldn't be at this stage), do it seperately.

As far as the actual strategy, it's not going to work in every situation. You need lots of trees, excess food, high production for those early libs in every city (except you chopped a lot of trees already), etc...all at the same time. Not very likely on Emperor.

I actually recommend most players get away from the Wonder habit at higher levels.
 
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