Maniac
Apolyton Sage
If I want to use the "if (pPlayer.getCivics..." condition in an event, how does the game know if I'm talking about the civics of the winner or the loser of the combat? Would something like "if (pLoser.getCivics..." work? I'm trying to make an event that creates a unit for the player who lost a combat, with as condition that that players is running a certain civic.
http://forums.civfanatics.com/showthread.php?t=185378
http://forums.civfanatics.com/showthread.php?t=185378