Hello guys!
I have a quick question or two (ok its 3).
Is it possible to directly rename or swap description tags for a civilization (in my case the barbarians) midgame?
I've been digging through the API trying to find a function, I could use but no luck.
The closest thing I could find was:
gc.VOID setDefineSTRING (STRING szName, STRING szValue)
But I couldn't get it working (and have no idea if it could work.)
Second problem, can I get the game to start up with a specific civ inactive for later use(Like the Infernal civ in ffh2)? Could it be done from the mapscript? It has to be python based.
Third problem, I've been fumbling with an adaptation of the 'kill of a civ at gamestart'-code from BarbarianCiv. But the civ I kill keeps respawning, even if I kill all its cities and units multiple times and even if I do it during advanced start (setting its points to zero). What gives?
Any help would be much appreciated.
Regards and happy modding,
steen
I have a quick question or two (ok its 3).
Is it possible to directly rename or swap description tags for a civilization (in my case the barbarians) midgame?
I've been digging through the API trying to find a function, I could use but no luck.
The closest thing I could find was:
gc.VOID setDefineSTRING (STRING szName, STRING szValue)
But I couldn't get it working (and have no idea if it could work.)
Second problem, can I get the game to start up with a specific civ inactive for later use(Like the Infernal civ in ffh2)? Could it be done from the mapscript? It has to be python based.
Third problem, I've been fumbling with an adaptation of the 'kill of a civ at gamestart'-code from BarbarianCiv. But the civ I kill keeps respawning, even if I kill all its cities and units multiple times and even if I do it during advanced start (setting its points to zero). What gives?
Any help would be much appreciated.
Regards and happy modding,
steen