Q about religion?

Mookie

Chieftain
Joined
Aug 29, 2001
Messages
16
Hi!

I have one question about religion. In my civ i have founded 4 different religions. Is there any meaning to change state religion and if so what should i take in consideration?

regards,
mookie
 
Choosing a state religion is useful if you've got one particular religion in almost every city and you choose Pacifism or Theocracy. Pacifism gives a boost to "great people" showing up, and seems to cost money for military units (hence the term Pacifism). Theocracy adds two experience points to your military units when "born," plus it prevents the spread of other religions in your territory.
Theocracy sounds really great and all, but it really hurts when you decide to go to Free Religion. Free Religion gives you one happy face per every different religion you have each individual city (ie: Rome has Jewdaism, Christianity, and Islam, so it gets a three happy face bonus. Caesaria only has Christianity and Islam, so it gets only a two happy face bonus). All that time you were in Theocracy there was no spread of religion, so you spend a bunch of turns producing as many missionaries as you can to start speading other religions. Meanwhile you're not building Tanks!
So in short, State Religion if you've got a lot of only one religion and expect war (theocracy) but I'd stay with Pacifism and a state religion during peacetime if you can afford it. That way other religions can spread. Or you can just decide to stick with Theocracy until the end. Haven't tried that, but I assume you'll feel a happiness pinch later on. Plus theres a Secretary General vote that could happen where you're forced into Free Religion if that happens to be what the Secretary General's religious civic is.
Sorry for the long reply, I've just pulled an all-nighter with Civ4 and am feeling a bit wordy.
 
Thx for the long asnswer! Im not sure i really understand it all...

- Why do i like to prevent religion from spreading with theocracy? In what way do that hurt me?

- Can i still spread religion with missionaries even though theocracy exists?

- if i send a missionary to my own city that has an different religion, do the new religion take over or do the old one still exists there?

thx in advance :)
 
1. You don't like to prevent religion from spreading, it's just a byproduct of theocracy. The benefits of that civic are too great to not have a detriment to it. If you planning on staying in theocracy then it's not an issue until the UN vote for worldwide Free Religion - which may not even happen. In other words, it's not that you don't want religion to spread, it's just that it won't spread. Your government is based on one specific religion and the other religions are effectively outlawed. But at two experience points for each new unit it can be worth it whereby Pacifism effectively limits the size of your military or your tech, depending on your percentages.

2. You can absolutely spread your state religion to both your cities that aren't yet of that religion, and to cities outside of your civilization. I believe that if you have a state religion you can only build missionaries of that religion, even if you have a monastary to another religion. No proof of that, but it seems to make sense.

3. Religions don't really work that way. The religion itself means nothing unless you have a state religion. You can build a hindu temple in one city and a Jewish one in another. They do the same thing, and I believe that your Jewish temple will still be effective even if you choose a different state religion later, but don't quote me on that. Therefore, religions do not take over cities. You get no penalty for having or not having a specific religion. That is, unless you have a state religion whereby that city without the state religion will not reap the benefits of having a state religion, even if it has all six of the other religions. Even when you pick a state religion the religions that were there before will remain, but you cannot build temples to them and cannot build missionaries to them. When you go to free religion later on you can start building those temples again.
[edit] Religions are not assigned to cities. Think of them as colors. I'm picking the blue color as my state religion - this city has red and yellow, but not blue, so I need to send a blue missionary there. If it's there you're covered.

Without this next part religions are more or less meaningless. If you are the first to discover a religion one of your cities gets that religious symbol with a gold star on it. Later you probably will get a Great Person in the form of a prophet. Send that prophet to the religious star city and build that religion's shrine. You get a big boost from that alone, but it gets better. After doing that spread that religion throughout the world as much as you can. Send your missionaries to different countries. Every city in the world that has that religion will then pay a tithe to you. PLUS you get to see into that city, as well.
 
Theocracy plays well with an aggressive civ and barracks - two promotions for units right out of the box :D Good for warmongers

If you allow city flipping chances are higher for foreign cities to flip to you if they have your state religion I read somewhere here. I can´t confirm this yet. If this is true this would be another consideration (and another reason for aggressive religion spreading with missionaries)
 
State religion also affects diplomacy, so if a troublesome neighbor has a certain state religion you can change to the same one and he'll like you better.
 
zeeter said:
Without this next part religions are more or less meaningless. If you are the first to discover a religion one of your cities gets that religious symbol with a gold star on it. Later you probably will get a Great Person in the form of a prophet. Send that prophet to the religious star city and build that religion's shrine. You get a big boost from that alone, but it gets better. After doing that spread that religion throughout the world as much as you can. Send your missionaries to different countries. Every city in the world that has that religion will then pay a tithe to you. PLUS you get to see into that city, as well.

Yeah to me, this is the biggest advantage of religion in the game, I agree religion is more or less meaningless except for this.
 
yeah, with the shrine in your capital +1 gold for ANY city in the world that has your religion. Its soooo good. but religion plays a big factor eslewhere too. Big time diplomacy issue, can make big enemies and good friends. Also gives you line of sight in cities that have your religion.

the reason for theocracy to stop spreading none state religion is a defense against other civs getting the bonus's stated above. say you are Judenism, if all your cities are just jewish and u own the holy city and founded it then no one wil be able to get bonus's from your civ through religion if you have theocracy and stop missionaries
 
Thank you so much for that answer. I spent my first day playing not really understanding the benefits of spreading more than one religion around my civ even though I had more than one religious "home city". Now I get it.
 
Forgot two things. Rather, I didn't really know this until I doublechecked my info in the manual.

1. A State Religion gives you +1 happy face in every city with that religion.
2. Forgot about Organized Religion, another State Religion civic. With that you get a 25% building production bonus. So it goes like this:

Organized Religion: Good for building improvements (not sure if this includes wonders or not. Can build missionaries without a monastery. Other religions can spread.

Theocracy: Good when at war or when just building up your army. +2 Experience points per unit built in cities with the state religion. Other religions CANNOT spread in your cities (except for your own state religion).

Pacifism: Some kind of culture and great person appearance increase. Other religions can spread.
 
You can build missionary's of any religion that the city currently has in it, as long as you have the prerequisite to build a missionary (monastary? or organized religion).
 
MirvShag said:
the reason for theocracy to stop spreading none state religion is a defense against other civs getting the bonus's stated above. say you are Judenism, if all your cities are just jewish and u own the holy city and founded it then no one wil be able to get bonus's from your civ through religion if you have theocracy and stop missionaries

If I'm not mistaken, Theocracy only keeps other religions out of your civilization. It does nothing to stop the flow of your religion out of your civ, whether you build missionaries or not. None of the religions have any specific value individually. That is, a religion is a religion. Same benefits all around.
 
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