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Radar tower question, etc.

SVAN

Chieftain
Joined
Oct 31, 2002
Messages
83
Location
Saint-Petersburg, Russia
Dear fellow fanatics,
I consider myself being a rather experienced player (play heavily modified Conq. at Emperor level), however I have rather stupid question about radar towers:
Does the bonus effect of radar towers (i.e. +25% in defece and offence) MULTIPLY with multiple radar towers within 2 tile range?
Say, I am attacking heavily fortified city (28 pop, batches of defending MI, TI and artillery), and see 4-5 radar towers next to it. 2-3 of these are guarding the city from whatever the side I choose to attack. So, should I dedicate 1/2 of my precious (and small, admit it) MA force to destroy these radar towers first, or is it pointless anyway, since there are too many? If my enemy has +25% defence bonus nomatter how many towers are in vicinity - it is one thing, and if it is summed (to +75%!) - it is totally different.

By the way, I am having the hardest game ever right now, with AI doing exceptionally well. There are 5-6 civs about equal in size, with enormous manufacturing abilities and great armies, that they use with quite unexpected skill. I just have survived a strong "combined force" attack on my major coastal city with a wave of about 10 bombers hitting it, followed by a bunch of 5-6 battleships + 7-8 cruisers and destroyers (retreating immediately after bombardment), with a simultaneous rush of enemy land armies. Being baraly able to defend it, I have rolled a dice with an all-out rush of my own tiny team of attack units. Thought 1/4 of my bomber force was killed by enemy jets, I got that harbor with all the ships. Wow! Just a recall from 1919's german offencive or their 1945 Balaton operation. Do or die...

Additional problems are that I am low on own luxuries and strategic resources: only 2 luxes are my own (despite being barely No.1 in land size), and my "Luxury platzdarms" on the opposite side of the world (other continent) were just overflown by strong an skillful enemies. While I have orginized a coalition with 1/2 of strongest civs figthing alongside of me against other 1/2 (with 1 strong Civ standing still, apparently waiting) and lower sattelites evenly distributed and enjoing fun with nobody having extra units to punish them, it is enormously difficult to be able to stand the ground. It sure hase a lot in common with real war history. I am shocked and pleased.

SVAN
 
I tend to take out the radar towers first. If the city is large (over 12 pop.), combine with the tower makes for a hard attack (and a lot of lost units). I take out the tower first because that is usually only guarded by one unit and that unit does not get the city defense bonus so is easer to take out. Then I turn my sights on the city. You can also destroy towers with bombings, if you have enough bombers to take out the unit, railroad, and road first (towers are always the last to go).

This is where artillary becomes very useful. Redline the unit on the tower with artillary then it becomes easy to take the towers out.
 
I've never seen one before... no one ever seems to research the paratrooper tech in my games.
 
BobCW said:
I've never seen one before... no one ever seems to research the paratrooper tech in my games.

I can't believe you've never seen one, unless you have an early version of civ, the AI puts them "everywhere" in my games.
 
TomOC said:
I tend to take out the radar towers first. If the city is large (over 12 pop.), combine with the tower makes for a hard attack (and a lot of lost units).

Oh definitely. But in this particular case SVAN seemed to have a shortage of units and an abundance of enemy radar and he was engaged in an all-or-nothing campaign. That's when you have to be quick and targetted and not get side tracked.
 
I´ve neven seen a radar tower too, and patched to latest level. :crazyeye:
What type of game you play, I usually play normal or smaller, on higher levels (emperor and up).
 
Only one tower will affect the combat. However, if multiple towers are in range, you must destroy them all to get rid of the effect... i.e. the effect is not cumulative; however as you destroy one another will 'come on line' and replace it if it is in range.
 
oldStatesman said:
Only one tower will affect the combat. However, if multiple towers are in range, you must destroy them all to get rid of the effect... i.e. the effect is not cumulative; however as you destroy one another will 'come on line' and replace it if it is in range.

Question... what is "in range"? I always wondered how close the radar tower has to be to effect combat in a city. Does it have to be right next to the city or just within the the city borders?
 
TomOC said:
Question... what is "in range"? I always wondered how close the radar tower has to be to effect combat in a city. Does it have to be right next to the city or just within the the city borders?
It's in the civpedia...can't remember off the top of my head...I believe a radar tower has a range of 3 squares...however it could be 2 or 4 better to look that up to be sure.
EDIT: It does not just help units in cities - it helps units on defense AND attack on any square in it's zone. I think it is one of the few attack bonus's there is. When I get them, I often put them up around my border's - so they extend into the opposition's territory a few squares so when I attack I get a 25% bonus.
 
It's two squares, but come to think of it I've never really been sure if that includes the square the radar tower is sitting on. Probably doesn't, does it? Does anyone know for sure?
 
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