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Ecco the Dolphin
Originally posted by Marzipan
Wow, fascinating thread! Makes me glad I picked up Civ III last weekend, even though I am now suffering from sleep deprivation . . .
Anyway, Paul's original comments spurred me to think that way the civilization -> nation -> government model is currently setup would need to be changed to have the game play be more like reality. A civilization can be only one nation and can have only one form of government in the game, but in reality, while a civilization begins that way, it evolves into multiple nations with potentially different types of governments. It would be nice if we could have for a model:
civilization
|-> nation -> government
|-> nation -> government
|-> nation -> governemnt
|-> etc.
As players, we would control all nations within our civilization. My limited understanding of the game so far leads me to think this is not something that can be made possible by a mod or patch.
What would determine when a civilization splits into two nations? One possibility would be to say that the farther a city is from the capital and the less contact there is with the civ, the more likely it is to split off and form another nation with its own capital, but still belonging to the same player (civilization). If multiple types of governments are "available" it may or may not choose the same type as it originally had. It might make things a bit more interesting and realistic if the player had the option of taking a few cities from the civilization, and splitting them into a different nation with a different form of government and capital that could act independently from the other nation in the civ, but still with both under the players control. Maybe this could be another one of the possibilities if you have a great leader "start a new nation" without it causing any civil unrest.
What sort of government the new nation initially picks should reflect the civilizations characteristics. So if your civilization is religious the nation might be more probable to be a fundamentalist government.