MegalodonShark
Chieftain
So, I've created my first modded DLL, and it works like a charm. I still have a few things to work out, but it works just fine as I have it now.
The problem is, unless I put it in the actual BTS assets folder (renaming the original with .bak), the game will not load my CvGameCoreDLL.dll file. Putting it in the root directory of the mod doesn't work : \
How do I force the game to load my dll from the mod directory when I start the mod, instead of having it use the default one like it has been? I found out this was happening because I kept modding the CPP files and getting no results, until it struck me to try putting my dll in the BTS assets folder just to make sure that changes were actually being committed. After I did so, the mod worked grandly.
The problem is, unless I put it in the actual BTS assets folder (renaming the original with .bak), the game will not load my CvGameCoreDLL.dll file. Putting it in the root directory of the mod doesn't work : \
How do I force the game to load my dll from the mod directory when I start the mod, instead of having it use the default one like it has been? I found out this was happening because I kept modding the CPP files and getting no results, until it struck me to try putting my dll in the BTS assets folder just to make sure that changes were actually being committed. After I did so, the mod worked grandly.