Chris Withers
Chieftain
I strongly believe that the AI needs to be modified at the higher levels (Emperor and above). The only/predominant way to keep up & win at these levels is to attack early & often. I'm all for combat, but to me the game is more fun at the lower AI levels where I can do a combination of military builds & infrastructure builds in the first two ages.
The problem seems to me to be very simple to solve. The AI levels the playing field at the higher levels mostly by building stuff faster. It builds wonders & etc faster so there is no chance for a cultural victory. Even worse, it gets way ahead in tech so one is forced to attack quick and often. Once one has beaten down rivals over a period of time one could choose to then go for a spaceship or cultural victory, but this does not change the fact that it is essentially a military victory.
The underlying problem is that the AI does not operate its workers & military units as efficiently as a good player can. There are many ways the s/w can be improved here, but the AI will never be able to do as well as the human player (see below).
So why not change it so only workers (and settlers) and military units are harder to build for the human player? If we have fewer workers operating efficiently then that equates to the AI having more workers operating more efficiently. If we have fewer military units because they are harder to build then we won't go to war as much. There will then be more incentive to build infrastructure. With this change, the s/w can change so we don't fall so far behind in tech. Keep tech growth equal for the AI & the human player, which is then needed of course since we won't have as many military units to go force it away from our rivals. For example, as one goes up each AI level military units might cost X% more each level. Settlers would need to cost more at each level since the human player is better at picking out the best sites to settle, in the exact best hex, and in a sequence that makes sense for the total map situation.
The reason the AI will never do as well militarily as a good human player is the human player thinks in terms of campaigns and strategy. The AI looks at the immediate picture. So the human player is more omnipotent than however much programming time can be afforded to put into the AI. To see the whole picture and conduct a proper military offensive is easy for us, but is difficult to program.
So the human player will put together a nice stack, and probably a combined arms one at that (defensive val units, lots of offensive fellers, some artillery, etc). After critical mass is attained we will make a logical sequence of moves & battles to win the campaign (take some cities & get great peace terms). Exactly how the human player does this will vary depending on the total board situation. In contrast the AI sort of wings it. It throws units at one, making poor tactical and strategic decisions.
Back to the main theme in case I didn't state it well. This whole "hit 'em early and hit 'em often" required strategy at the high AI levels is very disappointing to me. That sort of game should be called "World Conquest" (even if one uses conquest to build a spaceship first ...). I'd rather play "Civilization" where there must be more depth to a victory than just whalloping your rivals on the battlefield. I've no problem with going to war, but to not also have to build up the civilization infrastructure to support it is ahistorical. A simple analogy is the Roman society could support the large and good army because their cities had the aqueducts & sewer systems and farming to create and sustain that army. I had more fun while learning and doing a combo of building city improvements and doing military campaigns. Those main articles in The War Academy (very well written btw) on how to play at the high levels somewhat prove my point. "Get over it" about not building early wonders, and "only build workers/settlers/military" in the early going from those articles shows exactly what's wrong with Civ3 at the higher levels. I haven't "gotten over it"; I do think we should be able to build some of this stuff. I have plenty of war-games Id rather play if thats all Civ is going to be at the high levels. I guess I could regress some levels and play that way, but then I'd always win ...
The problem seems to me to be very simple to solve. The AI levels the playing field at the higher levels mostly by building stuff faster. It builds wonders & etc faster so there is no chance for a cultural victory. Even worse, it gets way ahead in tech so one is forced to attack quick and often. Once one has beaten down rivals over a period of time one could choose to then go for a spaceship or cultural victory, but this does not change the fact that it is essentially a military victory.
The underlying problem is that the AI does not operate its workers & military units as efficiently as a good player can. There are many ways the s/w can be improved here, but the AI will never be able to do as well as the human player (see below).
So why not change it so only workers (and settlers) and military units are harder to build for the human player? If we have fewer workers operating efficiently then that equates to the AI having more workers operating more efficiently. If we have fewer military units because they are harder to build then we won't go to war as much. There will then be more incentive to build infrastructure. With this change, the s/w can change so we don't fall so far behind in tech. Keep tech growth equal for the AI & the human player, which is then needed of course since we won't have as many military units to go force it away from our rivals. For example, as one goes up each AI level military units might cost X% more each level. Settlers would need to cost more at each level since the human player is better at picking out the best sites to settle, in the exact best hex, and in a sequence that makes sense for the total map situation.
The reason the AI will never do as well militarily as a good human player is the human player thinks in terms of campaigns and strategy. The AI looks at the immediate picture. So the human player is more omnipotent than however much programming time can be afforded to put into the AI. To see the whole picture and conduct a proper military offensive is easy for us, but is difficult to program.
So the human player will put together a nice stack, and probably a combined arms one at that (defensive val units, lots of offensive fellers, some artillery, etc). After critical mass is attained we will make a logical sequence of moves & battles to win the campaign (take some cities & get great peace terms). Exactly how the human player does this will vary depending on the total board situation. In contrast the AI sort of wings it. It throws units at one, making poor tactical and strategic decisions.
Back to the main theme in case I didn't state it well. This whole "hit 'em early and hit 'em often" required strategy at the high AI levels is very disappointing to me. That sort of game should be called "World Conquest" (even if one uses conquest to build a spaceship first ...). I'd rather play "Civilization" where there must be more depth to a victory than just whalloping your rivals on the battlefield. I've no problem with going to war, but to not also have to build up the civilization infrastructure to support it is ahistorical. A simple analogy is the Roman society could support the large and good army because their cities had the aqueducts & sewer systems and farming to create and sustain that army. I had more fun while learning and doing a combo of building city improvements and doing military campaigns. Those main articles in The War Academy (very well written btw) on how to play at the high levels somewhat prove my point. "Get over it" about not building early wonders, and "only build workers/settlers/military" in the early going from those articles shows exactly what's wrong with Civ3 at the higher levels. I haven't "gotten over it"; I do think we should be able to build some of this stuff. I have plenty of war-games Id rather play if thats all Civ is going to be at the high levels. I guess I could regress some levels and play that way, but then I'd always win ...