yellowdartfrog
Chieftain
- Joined
- Nov 8, 2010
- Messages
- 17
Does anyone know how I replace a civilization's unique unit with my own UU? I am trying to create an 'SAS' unit (paratrooper) for England but it doesn't work.
First I tried the following but it removed their use of both the Ship of the Line and the Frigate:
And then I tried this but it chose the Frigate as their second unique unit!! Obviously this is better than the first situation because the can use the Frigate and have the SAS as their second UU but I would prefer it to show up when you choose the Civ.
Can anyone please propose an alternative? Thanks!
First I tried the following but it removed their use of both the Ship of the Line and the Frigate:
Code:
<GameData>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType>
<UnitClassType>UNITCLASS_PARATROOPER</UnitClassType>
<UnitType>UNIT_ENGLISH_SAS</UnitType>
</Row>
<Update>
<Set UnitType="" />
<Where CivilizationType="CIVILIZATION_ENGLAND" UnitClassType="UNITCLASS_FRIGATE"></Where>
</Update>
</Civilization_UnitClassOverrides>
</GameData>
And then I tried this but it chose the Frigate as their second unique unit!! Obviously this is better than the first situation because the can use the Frigate and have the SAS as their second UU but I would prefer it to show up when you choose the Civ.
Code:
<GameData>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ENGLAND</CivilizationType>
<UnitClassType>UNITCLASS_PARATROOPER</UnitClassType>
<UnitType>UNIT_ENGLISH_SAS</UnitType>
</Row>
<Update>
<Set UnitType="UNIT_FRIGATE"/>
<Where CivilizationType="CIVILIZATION_ENGLAND" UnitClassType="UNITCLASS_FRIGATE"></Where>
</Update>
</Civilization_UnitClassOverrides>
</GameData>
Can anyone please propose an alternative? Thanks!