TreVor_ish
Prince
- Joined
- Sep 29, 2020
- Messages
- 536
I was wondering, if that's juts me, but I can't get to work YieldChange in Adjacency_YieldChanges from an Improvement I added to the game, when it comes for YieldType: YIELD_SCIENCE or YIELD_CULTURE.
When I add gold or food everything works as intended, but using science or culture does not work.
Tried to get an additional culture or science from adjacent district or luxury, tooltip does give an information for a yield change for builder on intention to build a certain improvement correctly, but game does not change numbers (for now tested for science and culture).
Trying something similar to Nubian Pyramid but to no avail.
For now as a temporary I'm using: MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS with: PLOT_ADJACENT_TO_LUXURY_REQUIREMENTS and PLOT_ADJACENT_TO_CAMPUS_REQUIREMENTS
which works as intended, but it does only give the bonus once (when adjacent) which isn't really what I'm looking for.
No errors in logs...just wondering if anyone had something similar.
When I add gold or food everything works as intended, but using science or culture does not work.
Tried to get an additional culture or science from adjacent district or luxury, tooltip does give an information for a yield change for builder on intention to build a certain improvement correctly, but game does not change numbers (for now tested for science and culture).
Trying something similar to Nubian Pyramid but to no avail.
For now as a temporary I'm using: MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS with: PLOT_ADJACENT_TO_LUXURY_REQUIREMENTS and PLOT_ADJACENT_TO_CAMPUS_REQUIREMENTS
which works as intended, but it does only give the bonus once (when adjacent) which isn't really what I'm looking for.
No errors in logs...just wondering if anyone had something similar.