superisis
His Highness' dog at Kew
Don't know if this has been posted or not (I'm sure a similar idea has).
What if there was a memory period for every civil unrest within a city... let's say of 10 turns. So after the turn you had a civil unrest (and fixed it) your city wont return exactly to normal until 10 turns later... there'll be no utside difference, except the seed of dissent has been sowed. So if there is another civil unrest within the same city within the time period, it will spark another ten turns, and if there is a third civil unrest, there will be a revolution!
A revolution would signify that the city would become it's own state (civ), called "The Republic of [city's name]". The military units inside the city would be halved (and rounded upwards if an odd number [let say 7 units --> 3.5 -->4 units]) and controled by the newly created civ. The civ would be hostile to the nation it broke free from and unlikely to trust it (as if a RoP treaty had been broken with a sneak attack). Also the city ould get a unique military unit with a high defensive rating (maybe a 2 for ancient era, 4 for medieval, etc) called a mob, or revolutionaries or something (to prevent revolutionary cities from being unguarded if the original civ had placed no protective units in the city) and perhaps a worker unit. The new civ would keep half or 2/3s of the city's culture, and 2/3s of its population.
It would really be a nice way of seeing an old, large empire crumbling together
So, waddaya all think?
What if there was a memory period for every civil unrest within a city... let's say of 10 turns. So after the turn you had a civil unrest (and fixed it) your city wont return exactly to normal until 10 turns later... there'll be no utside difference, except the seed of dissent has been sowed. So if there is another civil unrest within the same city within the time period, it will spark another ten turns, and if there is a third civil unrest, there will be a revolution!
A revolution would signify that the city would become it's own state (civ), called "The Republic of [city's name]". The military units inside the city would be halved (and rounded upwards if an odd number [let say 7 units --> 3.5 -->4 units]) and controled by the newly created civ. The civ would be hostile to the nation it broke free from and unlikely to trust it (as if a RoP treaty had been broken with a sneak attack). Also the city ould get a unique military unit with a high defensive rating (maybe a 2 for ancient era, 4 for medieval, etc) called a mob, or revolutionaries or something (to prevent revolutionary cities from being unguarded if the original civ had placed no protective units in the city) and perhaps a worker unit. The new civ would keep half or 2/3s of the city's culture, and 2/3s of its population.
It would really be a nice way of seeing an old, large empire crumbling together
So, waddaya all think?