MorteEterna
Prince
- Joined
- Nov 10, 2008
- Messages
- 332
Well, I have tried so many times romans without finding any good strategies, now I think I found it and it works as well. If you want fast tips to start playing them, search the last sentences.
Start: Republic, code of laws
Ancient: 1/2 price roads
Medieval: 1/2 price wonders
Industrial: More great people
Modern: +1 pop for new cities
These bonuses in my opinion are really strong but the last that isn't useful unless you settle islands. They could be stronger than china but I wouldn't say that so sure.
How to start most of the times:
Build 2 warriors, 5 turns needed. Build a settler and you need 5 turns, by the time you got the settler you should have about 100 gold if you are lucky enough, or maybe some turns later. However, choose a city where you have at least 2 forests, a grassland and 2 water tiles. Found the city and work on bronze working, needing 5 turns. If there are rushers instead of growing in Rome research for 2 turns needing 4 turns instead of 5.
New cities have to have at least as the first city, 2 forest, 1 grassland and 2 water tiles. You should have about 120 gold at least, rush as many settlers as possible if there aren't rushers. I suggest however in every case to build 2 archers in 5 turns. To build new cities move 2 archers, so in 3 turns or rushing you can build an army. From the heart of your empire send archers to new cities. You should have very fast 6 cities. When you reach 2 archers research IF possible and get irrigation as fast as possible and literacy. When you reach the medieval era build new cities if possible also where there is no food. You would get the irrigation and literacy bonus that means at least 4 production and science.
Now, you have a very good bonus, 1/2 price bonus, in these new cities with no food work on gold and science, you would get a lot of gold and science more. With this gold, you should get enough to build roads (in my game I've built cities fast and roads). Be sure that you will have 70-80 gold when you rush out settlers, wait at least some turns paying about 20 gold a settler.
I know it's hard to understand and it's hard for me to say how to do this, this isn't the easiest strategy, however, the KEY is to build settlers and roads very fast, having 1 archer army each city. Research IRON WORKING before democracy, you need this for the following cause:
If one uses for example arabs or other good rushers, an archer army isn't good enough. Remember that in 5 turns you build 2 units. With about 7 cities in 5 turns you can get 14 legions with only 2 pop and you can still research or focus on food. If you want you can build 4-5 legions armies very fast attacking your enemies units.
After you are have all things you need against rushers, you can continue in your tech tree, research democracy, you should have more than 10 cities that means a lot of beakers. Research monarchy if you see in the tech tree there is still the green number 1, that means you will get a great person getting it first. If you can't, go for invention and now university, getting other science (1 for literacy, 1 for university plus democracy means 3 for each city, about 30-40 beakers more). If you want, get navigation before invention, but this isn't so needed. Go for religion and Printing pres, getting +2 culture each city, remember that in the industrial era you get MORE GREAT PEOPLE, and for industrialization and corporation getting +10 gold each city. Now go for combustion and start producing tanks to kill your enemies. If you want, you can do the same with knights/religion.
If you are in a difficult way, remember 1/2 PRICE WONDERS, and remember to get these wonders in hard cases:
Oxford, 75 hammers
East india company, +1 science in sea tiles
Workshop, 100 hammers, upgrade units to pikemen and other things.
And remember that the Bank costs only 250 hammers, and the UN the same. Getting temples in all cities you could win by building the UN.
NOTE:
Tips against rushers very fast
Uhm, I think I have nothing to mention more, only ask me where you see some problems, at the moment I think this works as well against rushers, but thinking about zulu, if they are coming to you, do these things:
Build road in the new city, rush an army and fortify it. Zulu will do nothing, and you can continue expanding in other ways, still beating him in cities.
Tips against rushers that get some capitals fast:
If this happens, build some settlers before the industrial era, when you are still in democracy. Maybe about 5-6. Reach as fast as possible modern era and if you got a galleon or cruiser free, use that to build cities in islands. You would have a population of 6 and you can have some dye and whales. Build armies here to defend against this player, and you will get more science to balance his big bonus. Remember, defend as well your mainland
Each civ has his own special resource near his territory. English have dyeing, spanish have whales, and Romans start with many COWS and IRON in their territory, that's huge, 4 food or 3 production so fast means beating others in production/growth
TIPS
Build new cities with only 1 forest and 1 grassland (2 forests is better). Then, when you need 5 turns to grow means you got your 10 food to grow from 1 to 2. Switch now on production and finish the settlers.
I hope you will love this strategy, Romans are the best civ of this game but probably the hardest to play. Plus, I'm italian and why shouldn't I like them?
Start: Republic, code of laws
Ancient: 1/2 price roads
Medieval: 1/2 price wonders
Industrial: More great people
Modern: +1 pop for new cities
These bonuses in my opinion are really strong but the last that isn't useful unless you settle islands. They could be stronger than china but I wouldn't say that so sure.
How to start most of the times:
Build 2 warriors, 5 turns needed. Build a settler and you need 5 turns, by the time you got the settler you should have about 100 gold if you are lucky enough, or maybe some turns later. However, choose a city where you have at least 2 forests, a grassland and 2 water tiles. Found the city and work on bronze working, needing 5 turns. If there are rushers instead of growing in Rome research for 2 turns needing 4 turns instead of 5.
New cities have to have at least as the first city, 2 forest, 1 grassland and 2 water tiles. You should have about 120 gold at least, rush as many settlers as possible if there aren't rushers. I suggest however in every case to build 2 archers in 5 turns. To build new cities move 2 archers, so in 3 turns or rushing you can build an army. From the heart of your empire send archers to new cities. You should have very fast 6 cities. When you reach 2 archers research IF possible and get irrigation as fast as possible and literacy. When you reach the medieval era build new cities if possible also where there is no food. You would get the irrigation and literacy bonus that means at least 4 production and science.
Now, you have a very good bonus, 1/2 price bonus, in these new cities with no food work on gold and science, you would get a lot of gold and science more. With this gold, you should get enough to build roads (in my game I've built cities fast and roads). Be sure that you will have 70-80 gold when you rush out settlers, wait at least some turns paying about 20 gold a settler.
I know it's hard to understand and it's hard for me to say how to do this, this isn't the easiest strategy, however, the KEY is to build settlers and roads very fast, having 1 archer army each city. Research IRON WORKING before democracy, you need this for the following cause:
If one uses for example arabs or other good rushers, an archer army isn't good enough. Remember that in 5 turns you build 2 units. With about 7 cities in 5 turns you can get 14 legions with only 2 pop and you can still research or focus on food. If you want you can build 4-5 legions armies very fast attacking your enemies units.
After you are have all things you need against rushers, you can continue in your tech tree, research democracy, you should have more than 10 cities that means a lot of beakers. Research monarchy if you see in the tech tree there is still the green number 1, that means you will get a great person getting it first. If you can't, go for invention and now university, getting other science (1 for literacy, 1 for university plus democracy means 3 for each city, about 30-40 beakers more). If you want, get navigation before invention, but this isn't so needed. Go for religion and Printing pres, getting +2 culture each city, remember that in the industrial era you get MORE GREAT PEOPLE, and for industrialization and corporation getting +10 gold each city. Now go for combustion and start producing tanks to kill your enemies. If you want, you can do the same with knights/religion.
If you are in a difficult way, remember 1/2 PRICE WONDERS, and remember to get these wonders in hard cases:
Oxford, 75 hammers
East india company, +1 science in sea tiles
Workshop, 100 hammers, upgrade units to pikemen and other things.
And remember that the Bank costs only 250 hammers, and the UN the same. Getting temples in all cities you could win by building the UN.
NOTE:
Tips against rushers very fast
Uhm, I think I have nothing to mention more, only ask me where you see some problems, at the moment I think this works as well against rushers, but thinking about zulu, if they are coming to you, do these things:
Build road in the new city, rush an army and fortify it. Zulu will do nothing, and you can continue expanding in other ways, still beating him in cities.
Tips against rushers that get some capitals fast:
If this happens, build some settlers before the industrial era, when you are still in democracy. Maybe about 5-6. Reach as fast as possible modern era and if you got a galleon or cruiser free, use that to build cities in islands. You would have a population of 6 and you can have some dye and whales. Build armies here to defend against this player, and you will get more science to balance his big bonus. Remember, defend as well your mainland
Each civ has his own special resource near his territory. English have dyeing, spanish have whales, and Romans start with many COWS and IRON in their territory, that's huge, 4 food or 3 production so fast means beating others in production/growth
TIPS
Build new cities with only 1 forest and 1 grassland (2 forests is better). Then, when you need 5 turns to grow means you got your 10 food to grow from 1 to 2. Switch now on production and finish the settlers.
I hope you will love this strategy, Romans are the best civ of this game but probably the hardest to play. Plus, I'm italian and why shouldn't I like them?