Score Graphs

DaveMcW

Deity
Joined
Oct 8, 2002
Messages
6,489
This is partly a rant, and partly a utility request. :)


All the score graphs I've seen are useless. Averaging in the previous turns keeps the displayed score far behind the in-game situation. I want a score graph that directly reflects my current territory and happy citizens.

This is easy to do with a bit of math.

t = turn counter
F(t) = Firaxis score for this turn
S(t) = Single turn score for this turn

S(t) = t * F(t) - (t-1) * F(t-1)

Here is a graph comparing the two for my GOTM31 game. The single turn score rapidly increases during the conquest phase, and stays at top after I maximize territory and happiness. Meanwhile the Firaxis score increases slowly with no apparent pattern.
 

Attachments

  • scoring.gif
    scoring.gif
    3.6 KB · Views: 156
Just curious.. what is it you are requesting? :)
You already have the correct formula.. just put that into your graph plotting software (like excel or other spreadsheets )
You can get all the F(t) values from ctrl-c in CRpViewer and paste it into the spreadsheet.
 
DaveMcW said:
Thanks, I didn't know about Ctrl-C. :)

The Ctrl-C functionality was only just unhidden in 2.10.0:

feature list said:
  • CRpViewer - Added lots of new stats to the output of Ctrl+C. I also made this visible on the context menu so it's not quite so hidden
    (Suggested by Gyathaar)
  • CRpViewer - Added new Ctrl+Alt+C feature (also available on the context menu) to put the event log on the clipboard. Paste into something like Word or WordPad to get a little formatting.
    (Suggested by Moonsinger)
 
Back
Top Bottom