searching dungeons with heroes

Are you sure they don't get the free xp? I know they didn't used to, but I thought that was changed a few versions back. I know they get promotions from buildings now.
 
Are you sure they don't get the free xp? I know they didn't used to, but I thought that was changed a few versions back. I know they get promotions from buildings now.
Really I’ll have to check that up it was something I found minorly annoying since half my troops where obviously inferior to the rest
 
Giving Hero promotion +x extra xp per fight instaed of free xp *could* solve that... but that's offtopic.

My topic, and i am not complaining. sounds good to me

Clan of Embers underpowered? :lol: Sheelbas Orcs kick ass. Which other world spell allows to take out a whole civ? No other building rocks like the warrens. And the -10%:science: is a small price for peace with the barbarians.

now we go really off topic

I am by no means an expert at this game, infact,assume i suck at it.however, when playing clan embers the only thing "for the horde" did for me was to bankrupt my economy, or else ensure that acheron camps right on top of me in the wastes i cut out with my horde in a desperate attempt to loot enough to pay for the rampaging army, and weaken my rivals, which is the only hope i have of overcoming the late game penalties of slow research, which is ofcourse a lost cause since mostly what i've done is ensure those i can't reach have plenty of room to expand into. maybe things have changed(been awhile since i tried them)

And the last time Clan Embers pulled a rush on me, the only thing that saved them from complete extinction was swelling expenses from all the cities of theirs i took, and an ally of theirs who started harassing me. ofcourse, all that got them was a stay of execution, not a pardon.

you have an entire nation geared around an early rush which you can't possibly support unless you just burn it all to the ground, in which case you have handed the game to those you can't reach because they are on the otherside of an enormous map, another continent (where you only have your "for the horde" troops and no reinforcements or bases to heal at), etc.

There are just so many other nations that are so much easier to play with.
peace with the barbarians so you can explore more freely, and find all those dungeons you can't do anything with... sure you don't need all those heavy troops at your cities to protect against the barbarians, but hey, what the hell else are you gonna build?

Like i said, i suck.I am sure alot of you out there can make it work, but i personally feel they need a boost, they are not easy to play. Fun and interesting, sure, but ultimately a loosing battle in my experience.
 
I think "for the horde" is a nice diplomacy spell :p, especially when playing on map scripts like continents, where players are separated by ocean.
By enabling the early contact, the spell slightly reduces cost for technologies and provides nice clues for a next target.

Also, although I have never tried these strategies, it sounds nice to cast the spell after involved in war against barbarians with a large map, where plenty of them and thus barbarian villages should remain.
By doing so, it seems you could pop up decent number of villages, and could take control of many goblin forts as well.

And if Illians existed in the game, it seems to be really nice to cast the spell + hire barb scorpion units from goblin forts during the Statis by Illians, allowing devastating attack on non-Illian civs.

However, I also believe that it might be nice to if the units acquired through the spell were free in maintenance.
It is quite sad to cast the spell, then start deleting the units from economical issue...
I mean, those barbarians had stood up "for the horde", seeking to help the player in some way,
but then, I should go and say "okay, I don't need you because you aren't worth the maintenance cost." to many of them...

And at last, sorry for being off topic!

EDIT: after thinking of it for a while, maybe that is why both leaders of CoE has either Organized and Expansive as their traits?
Organized would help reducing the city maintenance from mid-game, and also military state would be much more useful with reduced maintenance, while Expansive allows more cities and population from early in the game, thus more free slots of units.
 
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