tu_79
Deity
Hey, I've tried a test under "laboratory conditions" to see if it works better to settle first or produce workers between settlings. SF means producing settlers just after monument and shrine, without waiting for settlers. SW means producing a worker just after each settler.
England, Continents standard, Emperor, only 2 city states, only 1 AI player.
No barbarians. No treasures. No events.
Test settling 6 cities in a row. Compare settling first vs settling-worker strategy.
Everything is set to auto when posible. Research path is the same in both examples.
Avoid building wonders. Avoid producing units other than workers.
Policies will be Progress left side -> right side
Important disclaimer. This map has many plantation resources under forest and jungle tiles. I went Goddess of Renewal in both cases. This does not favor using workers, precisely.
As you can see, Goddess of Renewal is very friendly to a 'Settlers first' strategy, it allowed to found on turn 111 (without barbarians or enemies, mind you), while not falling behind in policies. However, a major difference is that roads take much longer. Had I beelined Fraternity instead, the 'settler-worker' strategy would have been much better at science, but I wanted to follow the same path in both games to minimize differences.
Spoiler Settings :
England, Continents standard, Emperor, only 2 city states, only 1 AI player.
No barbarians. No treasures. No events.
Test settling 6 cities in a row. Compare settling first vs settling-worker strategy.
Everything is set to auto when posible. Research path is the same in both examples.
Avoid building wonders. Avoid producing units other than workers.
Policies will be Progress left side -> right side
Important disclaimer. This map has many plantation resources under forest and jungle tiles. I went Goddess of Renewal in both cases. This does not favor using workers, precisely.
Spoiler Here is the outcome in the first 100 turns :
As you can see, Goddess of Renewal is very friendly to a 'Settlers first' strategy, it allowed to found on turn 111 (without barbarians or enemies, mind you), while not falling behind in policies. However, a major difference is that roads take much longer. Had I beelined Fraternity instead, the 'settler-worker' strategy would have been much better at science, but I wanted to follow the same path in both games to minimize differences.