I'm a Galciv 2 newbie (I guess we all are to an extent since the game is fairly new) and while I love the game, one of the few things that bothers me is the way armor, shields and ECM techs have been implemented.
I guess that if you expect to go to war with one particular race that you've espionaged and so know their ships mostly use one particular weapon, the defenses could be good. But otherwise, is there much of a point to placing them on ships that you plan to use as your "General Military" fleet if you have several different factions with different weapon styles and don't know who you could end up fighting?
Also, how is the damage absorption calculated? Let's say that the enemy ship has 5 10-damage laser weapons. My ship has 5 1-point shield units. Would my ship absorb 5 damage out of all 50, or 5 damage for each laser weapon that hit it (e.g., would it take 45 or 25 damage)?
Also, Armor, ECM, and Shields also don't contribute any protection against the other weapon attacks they don't counter, correct? All things considered, I'm a little disappointed by how this one thing has been implemented -- it would have been neater if Armor added hits, shields a few hits and some damage reduction, and ECM an effective missile defense, maybe giving shields and armor respective bonuses against lasers and mass drivers -- but at any rate, are they still useful if you don't know who you'll be fighting next?
I guess that if you expect to go to war with one particular race that you've espionaged and so know their ships mostly use one particular weapon, the defenses could be good. But otherwise, is there much of a point to placing them on ships that you plan to use as your "General Military" fleet if you have several different factions with different weapon styles and don't know who you could end up fighting?
Also, how is the damage absorption calculated? Let's say that the enemy ship has 5 10-damage laser weapons. My ship has 5 1-point shield units. Would my ship absorb 5 damage out of all 50, or 5 damage for each laser weapon that hit it (e.g., would it take 45 or 25 damage)?
Also, Armor, ECM, and Shields also don't contribute any protection against the other weapon attacks they don't counter, correct? All things considered, I'm a little disappointed by how this one thing has been implemented -- it would have been neater if Armor added hits, shields a few hits and some damage reduction, and ECM an effective missile defense, maybe giving shields and armor respective bonuses against lasers and mass drivers -- but at any rate, are they still useful if you don't know who you'll be fighting next?