Should Sisiutil settle in place or move 1W?

Should Sisiutil settle in place ?

  • Yes! Definatly

    Votes: 101 51.8%
  • No! Go for the stone 1W

    Votes: 94 48.2%

  • Total voters
    195
  • Poll closed .

viinno

Chieftain
Joined
Nov 23, 2006
Messages
31
Location
Great Great Britain
Being its such a hotly contested issues I thought maybe it would make it easier if we had a poll.

Plus quite frankly the 10 pages of discusion about whether to "settle in place" TM or not are getting on my tits.
 
2/3/1 from the start on the city tile plus 4 clams plus Elephants plus financial on a boatload of coastal Maoi tiles plus getting stone starting the instant you have Masonry instead of having to wait the turns to quarry and hook up the road (not to mention researching the Wheel).

Getting Stone 6-15 turns early seems like a nice bonus. Just settle any Great Priests that show up and you have yourself an early game production madhouse!
 
Better hammers long-run if in-place. Plus quarrying isn't a real slow process. Plus you get those other two fish for other cities.

All I really hope is that the discussion doesn't drag out for more than 5 pages. We can get a bit too chatty in the ALC games sometimes.

-abs
 
It'd be nice to know if there were any decent city locations that could take advantage of those western-most clam resources. Personally, I'd suspect it'd be better to expand in the eastern and northern directions than to waste his time building a mediocre city out in the the SW for the sake of a single clam resource, and I'm not sure if settling a city to take advantage of the upper-left clam is even feasible.

I say settle one tile to the west. Get free hammers from settling on a stone hill, get slightly faster access to stone, and get more food tiles in the capital.
 
It'd be nice to know if there were any decent city locations that could take advantage of those western-most clam resources. Personally, I'd suspect it'd be better to expand in the eastern and northern directions than to waste his time building a mediocre city out in the the SW for the sake of a single clam resource, and I'm not sure if settling a city to take advantage of the upper-left clam is even feasible.

I was thinking that too ... the NW clams is particularly suspect, but the SW one would probably be a good city -- you can see several land tiles down there, including a jungle tile -- so he's N of the equator, and given a few more jungle tiles, the SW location would likely be a good cottage-city, and would have at least one plains hill for production.

Settling 1W gives more room for cities E of the capital, and potentially on the Elephant river -- but that's also contingent on the other terrain to the E, which is highly uncertain.
 
I would move 1W and settle on the stone. It does not seem that the clam on NW will be near a good spot for a city and the capital does not have to work the clam on SW if eventually there will be city there. 3 clams, capital and bunch of coast water tiles is the prime spot for the statues.

The other thing is that it is water intensive map so without knowing surrounding I would not grab too much land with the first city if it is possible. What if there is a coast right after the hill and forest to the east? There is a good chance that the width of land that we dont see to the east is just 1-2 tile. Settling in place will prevent us from building city in the fog area to the right.
 
This poll should have waited for the scout to move 1E1SE, but even if he finds no more resources, I'd settle in place.
 
Read sitsuils original thread to see a screenshot. And he get extra food resources by doing it but loses some hills and get coast instead. It is stone on a plains hill though which makes it not even close.
 
I voted for the stone. The thinking I have based on quite a few arch games I've played. One of the keys is to try to squeeze as many good cities on your home island as possible. By moving one west this may open up a good city location to the east that would otherwise have too much overlap.

Also, while we do get more sea tiles, all but one are coastal. I'd play it as a production capitol early and then a financial city late game.

Looking forward to this one!
 
Should't this be a poll about where to move the scout.:crazyeye: ... :D

Though i am not as absolute about it after thinking it over i'd say 1W. The early game is just more important. Decent GP farms are more important to a few hammers via CS in late medieval/early renaissance.
 
One of the keys is to try to squeeze as many good cities on your home island as possible. By moving one west this may open up a good city location to the east that would otherwise have too much overlap.

By this logic though you may ruin two other potential city sites (to the west across the pond and to the southwest) by settling 1W. It's kind of a double-edged sword at the moment without knowing more about the terrain.
 
Settle in place. He's got plenty of food, and by settling in place he'll insure that his capitol is a production monster. The two clams can be used elsewhere.

Whether he has any other resources in the fog or not, I say he should just settle where he's at. Moving wouldn't be terrible, as 1W is a good spot too, but where he's at is even better, in my opinion.
 
Settle on the stone.

If other cities are founded, the human player has an advantage over the ai in deciding which tiles to use and where. It's probably the inability of the ai to manage its cities properly on archipelago that makes it the cake walk other readers describe.
 
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