My sid game has taken a slight turn for the worse. I had another succesful science gambit and got Music Theory which I traded around to the other civs to make me equal on tech to everyone except the Zulu (who are now in the Industrial Age...argh). The Zulu wouldn't trade me anything for it, and then in between turns they demanded it in tribute, depsite the fact that we have many trades going for luxes etc...I thought for a long time about it. The thing is, the Zulu had been building every other wonder in the game, and I really wanted J.S. Bach. Also, because the Zulu are so far ahead of all the other civs in strength and techs, I knew I would have to go to war against them eventually anyway. I decided to refuse tribute, figuring that I could use my dromons to keep them from landing on my continent, and maybe take out one of their coastal cities.
They declared war and nothing happened that turn except that they landed lots of troops on a couple of my island colonies. I abandoned one that I couldn't defend, rushed a couple of troops in another, and bribed all the other AIs to declare war on the Zulu, figuring that an 8-way dogpile would keep them occupied. I landed what I thought was a reasonably large stack of knights and medieval infantry on a mountain square next to their iron-resource city and waited to see what happened.
I have never gone to war against a powerful sid-level AI before and if I had to do it again I would definitely just give the Zulu Music Theory and wait for a better moment to make war. An almost infinite number of cavalry, riflemen and med inf, plus a stack of crusaders, appeared on the horizon and took out my landing party with ease. The only thing I managed to do before they all died was to pillage the iron. Yay for me. A massive fleet of frigates also appeared to engage my dromon stack, and 3 cavalry landed next to the city containing my only source of horses, which I'd left undefended...doh.
My dromons took out most of the frigates but suffered heavy losses. I managed to take back the horses city but it took 10 turns because the Zulu piled in 3 riflemen as well as the cavalry. My production was killed by war weariness (I'm in Republic), which I found very odd since they declared on ME...I lost another small corrupt coastal city and took that back pretty quickly. I lost 2 more island colony cities, though luckily none of the ones with resources.
My "allies", meanwhile, were all getting rightly pasted by the Zulu, with Russia, who share a continent with them, getting it worst and losing about half their cities. They all started making peace with the Zulu, and I suddenly noticed that MY reputation was suddenly shot! No one will enter gpt deals for tech with me any more!!!
I eventually made peace myself. The ONLY good thing that happened was that I captured a city that the Zulu have had on my coast for centuries. The rest of it was an unmitigated disaster. I've recently started playing with a "no reload" policy, otherwise I would be seriously considering going back in time and just letting the Zulu have Music Theory after all. The game isn't lost, I still have a good empire, but I can't see any way now to keep the Zulu from streaking ahead; they are already a half an age ahead of everyone else in tech, and have an absolutely GIGANTIC military.
I would appreciate suggestions from any experienced players as to how to proceed from here. It will take me centuries to build my military up to a point where I might be able to do some real damage to the Zulu. I don't see a way to play for a diplomatic win from here because the Zulu will DEFINITELY get to Fission and build the U.N. before me. I could try going to war against another civ but it will take a LONG time because we are all on different continents and my military is in a pitiful state compared to theirs, and in the meantime the Zulu would be blasting into space most likely...the only two approaches I can think of are
a) get industrialized and get to Replaceable Parts as soon as possible, build HUGE stacks of artillery and infantry, go to war with the Zulu again, and hope for the best (I would probably be fighting hundreds of Bombers, MA and MI at that point, not to mention the possibility of nukes...yuck)
b) wait for the Zulu to build the U.N., try to capture it, and go for a diplomatic vote. This is what they managed in the "Scouting Sid" SG. I am skeptical about whether this would be possible but I'll give it a try if it's the only way to win...