Small suggestion

rbis4rbb

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Jul 13, 2004
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This is a really little part, but I would like the health bars to be reconfigured so they're never obscured by units. It annoys me when I can't tell if I'm winning or losing.
 
Definitly.. Hidden health bars suck... Perhaps when battle starts the helth bars can be brought to the front and moved a bit towards the left or right, repectivly, so as to fix this.
 
crimson238 said:
Definitly.. Hidden health bars suck... Perhaps when battle starts the helth bars can be brought to the front and moved a bit towards the left or right, repectivly, so as to fix this.

How could they do this? wouldn't it mess up the code?
 
Not really. It just woudl deal with moving the display area of the helth bar. I know you can do it in Flash.. i dont think it would be too difficult to do in any higher programming langues. Basically it's just changing a set a varibles for each health bars (X/Y; the intersection of a line form each is probably the upper left cortner of the health bar as of now). But to be honest, without seeing the actual code for health bar display as it is in civ III I dont think i could divine how to exactyl do it lol.
 
This should be changed. It's really irritating when one of your armies attacks another players army and you can't see who's winning.
 
Elrohir said:
This should be changed. It's really irritating when one of your armies attacks another players army and you can't see who's winning.

Hopefully they're still taking suggestions at FIRAXiS
 
I think hip points should be a larger number. Maybe ranging from 10 to 100. Not just 3, 4, 5.
 
Dida said:
I think hip points should be a larger number. Maybe ranging from 10 to 100. Not just 3, 4, 5.

That would be hip! :mischief: :lol: j/k

I agree, the use of small numbers causes problems each and everywhere in the game, especially in the early times, when out of a sudden you face units which are two or three times stronger than others (even more in case of defensive units, due to the defense modifiers)
 
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