Some ideas regarding provinces

ShadowWarrior

Prince
Joined
Jun 7, 2001
Messages
411
Since province seems to be a hot idea frequently talked about, I like to offer my two cents on this subject.

My idea is nothing revolutionary. I propose that we incorporate provinces into this game by simply treating each city that we build as a provincial caiptal. In another word, whenever we build a new city, we are essentially founding a new province. All landtiles that lies within the city radius are part of the provincial territory.

Second, I suggest an "expandable" city radius. This will enable provinces to expand beyond the limit of the city radius in Civ III. However, there will of course be limit on how far the provinces can expand. The specific factors limiting expansion can be decided by designers of the game.

Third, I suggest that cities will slowly emerge in various parts of the provinces conditioned on several factors. I do not have in mind specifically what those factors should be yet. But I have some sketchy ideas. Cities can only emerge only when there are road access. Second, no cities can emerge in forests, and mountains obviously while cities are easiest to emerge on landtiles with grassland with rivers. Other things that may contribute to rise of cities are the prosperity of the empire and form of government. Generally, a province that is quite wealthy, and has built many civilian improvements, such as temples and mkt place, as opposed to military improvements such as walls or barracks, will more likely have cities emerging within its territories. Wealth is defined by the number of landtiles lying within the province that have been developed by settlers/engineers.

However, these cities are different from the provincial capital (which are the cities we build with our settlers) in the sense that once emerged, we players do not get to "zoom in" to city screen and build wonders, or assign what population to work on what landtiles. These cities do not get their own city radius or whatsoever. It is only in provincial capital that we get to build wonders, improvements and units.

So what difference will the existence of these cities make to the gameplay if these cities do not get their own city radius? I propose that having cities have several advantages. Cities themselves contribute to more tax revenues due to commerce, faster research rates, and even more resource shields being contributed toward the provincial capital, which will have the obvious result of speeding up construction of wonders, improvements, and units. Also, I further suggest that provincial capitals that are not located adjacent to oceans can still build ships as long as a city that is adjacent to the ocean exists on a landtile that lies inside that province.

These cities that emerges when the right conditions are met can be represented on the map by several very tiny buildings bunched together on a single landtile. They should not be so big as to completely block the landtile to the point that we can't see what kind of improvements have been made on that landtile.

Having said that, I also propose that limit is placed on the max number of cities that each province can have so that we will not end up with over-population of cities.

All other featuers I suggested in a previous thread can still be applicable in this new province-based framework. In the previous thread, I proposed that we players be given the abilities to transfer food/resource shields from one city to another. In this province-based framework, this intercity transfer is applicable with only a slight alteration, which is that the transfer is between provincial capital, not cities.

Also, in the same previous thread, I said that corruption level should depend on technology, which reduces the time needed to travel from point A to point B. In another word, as technology advances, distance has shrunk in the sense that it takes less time to travel. This should reduce corruption level. This concept is still applicable to the new province-based framework.

I want to propose a new improvement. First though I want to distinguish between empire/civilization capital and provincial capital. The distinction should be self explanatory. I suggest that there should be provincial capital "palace", which is different from the palace of empire/civilization capital. These provincial capital palaces will help to fight off corruption, contributing to increase in tax rev and resource shields. Of course, other improvement such as police stations, and courthouse will continue to also help fight off corruption.
 
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