Sorry Sid, have you burnt out

Routing difficulties kill the fun in this game. Its stems from not enough visual clues while laying, so you end up having learn through frustrating trial and error graudually picking up the nuances.

This game definately has that "one more turn" thingy like other Sid games, thing is I don't think I am having much fun. There is just a lack of satisfaction as it gets later in the game when new track can totally screw up existing routes.

I went to bed at 2am last because of the one more turn thing, but I went bed just pissed at the game. I like the trains and the resource management gets very interesting when managing supply and demand, but the stock thing is useless and the world outside of the trains is really dead.

So yea, this game is a dissappointment, but I really feel there is a good game in here somewhere.

And while the update to Pirates! has some issues, overall I still love the game and it is much better than this. I think this game will have one thing in common with Pirates1, patches probably won't address any of the core issues fans have because the games just don't sell well enough for Take 2 to make the investment it patches that truly fix what is wrong with the titles.
 
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