I want to make my religion have a special property, much like the enviromentalism civic where forests nearby the city increase happiness for cities with that religion. I THOUGHT this would do it, putting the following in the CIV4ReligionInfo.xml in my religion:
Unfortunately, it didn't work. Aside from making an entirely new civic, how exactly can I make it so this is possible?
<FeatureHappinessChanges>
<FeatureHappinessChange>
<FeatureType>FEATURE_FOREST</FeatureType>
<iHappinessChange>2</iHappinessChange>
</FeatureHappinessChange>
</FeatureHappinessChanges>
Unfortunately, it didn't work. Aside from making an entirely new civic, how exactly can I make it so this is possible?