Special Religion Properties

Ecglaf

Chieftain
Joined
Jul 23, 2006
Messages
29
Location
York
I want to make my religion have a special property, much like the enviromentalism civic where forests nearby the city increase happiness for cities with that religion. I THOUGHT this would do it, putting the following in the CIV4ReligionInfo.xml in my religion:

<FeatureHappinessChanges>
<FeatureHappinessChange>
<FeatureType>FEATURE_FOREST</FeatureType>
<iHappinessChange>2</iHappinessChange>
</FeatureHappinessChange>
</FeatureHappinessChanges>

Unfortunately, it didn't work. Aside from making an entirely new civic, how exactly can I make it so this is possible?
 
That, or if anyone would know how to make it so that if my Druidism religion is the state religion and my Religion civic is Paganism it would add that FeatureHappinessChange bonus.
 
Yep this would need some SDK work (for a flexible XML based aproatch, wich I prefer) or a rather messy set of Python scripts triggered off of Religion and feature changes. If you know/learn C++ and can compile the SDK then its not going to be very hard to do, mostly pasting existing code into a new place.
 
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