jb1964
Hunter of Fish
![Civ3 Conquests [c3c] [c3c]](/images/smilies/c3c.gif)
Specialists and Benefits
Taxmen - 2gpt
Scientists - 3bpt
Cop - 1gpt/1spt (A good call in Commie governments)
Civil Engineer - 2spt for a structure, not units. (Don't try to accumulate for a switch to a unit 'cause it doesn't work.)
Most of the use of specialists is going to come from your more corrupt cities. Your far away, or conquered lands
Scenarios
Research slider pushed to bring the tech in four turns...
More beakers will not speed things up and will not go into the treasury.
With research pushed way up your best bet is probably a taxman.
Research slider pushed to bring the tech in 5 turns or more...
The higher the number of turns the more easily a few scientists will reduce the turns. But in your corrupt regions maximize food and hire many scientists to bring the tech in early. The nice thing about food production is that it can't be corrupted. Take advantage of that.
Other scenarios to be pondered at a later date
Research minimum, building treasury for any number of good reasons
Waging war and holding corrupt cities