Myomoto
King
- Joined
- Oct 13, 2013
- Messages
- 610
I feel like the lacklustre yields of specialists has been a grievance in the community since the release of civ VI. But, seeing as the devs have promised to observe and accommodate community desires for upcoming balance patches during the year, I feel now is as good a time as any to reopen this discussion.
In previous iterations specialists were some of the main sources of great people points (GPP). This has been changed in VI, and specialists now only offer ~2 resources from working in a district (tier 3 buildings in a district will normally boost this yield by 1). Meanwhile, the districts themselves, as well as the buildings inside them will offer GPP passively.
This means that the superior strategy for generating great people is to have many districts of the appropriate type (i.e. wide), rather than growing a large population in a single/few cities (i.e. tall) to accommodate a large population of specialists.
The overall weakness of specialists is also further weakened by the fact that the yields of tile improvements generally goes up with the acquisition of techs (like how apprenticeship boosts yields from mines), meaning it is usually always a better choice to work surrounding tiles, rather than working your districts. I.e. a mine can easily give +4 production and some additional yields, while a specialist in an industrial zone will give a measly +2 production.
Likewise, there are policy cards for boosting the yields of buildings in districts and the yields from district adjacency bonuses, but no policy cards to boost specialist yields at all.
Would changing GPP yields to be from specialists working in a district, rather than from the building themselves be an adequate fix for specialists to make them attractive, or should policy cards like Rationalism be changed to boost specialist yields rather than building yields?
Or do you think specialists are perfectly fine as is - basically a consolation prize for running out of workable tiles around your city?
Personally, I would like to see specialists become some of the dominant yields in the later game. This is more thematic of how your cities can start to support bigger populations that can get appropriate educations (i.e. specialize), and is precisely how history has played out.
In previous iterations specialists were some of the main sources of great people points (GPP). This has been changed in VI, and specialists now only offer ~2 resources from working in a district (tier 3 buildings in a district will normally boost this yield by 1). Meanwhile, the districts themselves, as well as the buildings inside them will offer GPP passively.
This means that the superior strategy for generating great people is to have many districts of the appropriate type (i.e. wide), rather than growing a large population in a single/few cities (i.e. tall) to accommodate a large population of specialists.
The overall weakness of specialists is also further weakened by the fact that the yields of tile improvements generally goes up with the acquisition of techs (like how apprenticeship boosts yields from mines), meaning it is usually always a better choice to work surrounding tiles, rather than working your districts. I.e. a mine can easily give +4 production and some additional yields, while a specialist in an industrial zone will give a measly +2 production.
Likewise, there are policy cards for boosting the yields of buildings in districts and the yields from district adjacency bonuses, but no policy cards to boost specialist yields at all.
Would changing GPP yields to be from specialists working in a district, rather than from the building themselves be an adequate fix for specialists to make them attractive, or should policy cards like Rationalism be changed to boost specialist yields rather than building yields?
Or do you think specialists are perfectly fine as is - basically a consolation prize for running out of workable tiles around your city?
Personally, I would like to see specialists become some of the dominant yields in the later game. This is more thematic of how your cities can start to support bigger populations that can get appropriate educations (i.e. specialize), and is precisely how history has played out.