split city, culture and territory (nomadic civs)

baoren

Chieftain
Joined
Jan 3, 2004
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14
I was thinking about the fact not all the civilizations of history are based on city systems. It's so strange to me to see Iroquis or Mongols cities!
If Territory, cities and culture borders are splitted, it would be possible to think about nomadic civilizations, with the limits and the advantages of nomadic cultures, and with the possibility to change (but not easily) from a system to the other. In this manner, an invasion from china to mongolia would cause the MOVEMENT of the mongol civilization, with the limit of the new occupied territory. At the same time the new occupied areas of china would be in part of mongol's culture borders (decreasing during time) and the borders of Mongol's territory would just be shifted. In that way you would be able also to simulate the great migrations wich were cause of many great changes in History.
 
It's a nice idea to split them, but Civ is focused around city building. As such, the Mongols and other such civs are left to build cities to be included at all.
 
it's about 8 years I play civ, and I think it would be time to try a little change. at least like an option that could be chosen or not, to try if it work or not. It is from when I met this wonderfull game that I was thinking about it.
 
Don't get me wrong, it would be nice (if well implemented and balanced against sedentary civs) but it would be a major deviation from where civ has traditionally been. Aditionally, there'd have to be new systems to work out military unit building, wonders and improvements, trade in resources, scientific advancement, taxation, etc. There is an awful lot to it.

Edit: On second thoughts, the best way to do this would be with barbarians, or with the 'minor civs' idea. But still, they'd have to make the Iroquois and Mongols full blown playable civs or there'll be hell to pay.
 
also barbarian concept it's a little bit strange. people called barbarian were just different civs. Germans,Celts,Iberians, were barbarians for romans. romans were barbarians for greeks, mongols were barabrians for China... and so on. it would be better to call them hordes, or something like that.
 
But then, if they weren't in large, marauding armies they weren't called hordes. In Civ, the barbarians are a bunch of no-city chumps which run around and attack you from time to time, which kinda works with the traditional sense of barbarianism.
 
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