Spoils of War

chuft

Chieftain
Joined
Feb 1, 2008
Messages
94
I am curious whether people use Spoils of War (capture tech when you capture a city) or not.

I tend not to, as I think the Probe game is more interesting without it, and also I think having Spoils on makes AIs like the Scientists too weak. Also, usually I find I can keep myself from losing cities to the computer, so I am usually the beneficiary of the rule, which makes the game too easy. And I like the idea of "battleground" cities that change hands back and forth (rather than saving up for a tidal wave offensive that seizes one city and holds it, then saving up for the next one) - I will never take a city that I can't hold if Spoils of War is turned on.

On the other hand, factions which are behind in tech often can never catch up if it is turned off - the Believers being a good example.

I am curious if others turn it on or off, and why.
 
It probably depends on the faction. As I posted to the "Believers rule!" thread, they would definitely want Spoils of War (and they need the tech help), whereas a builder faction such as Uni or Morgan would want it off.
 
Yup it's not balanced. Plus the cybor faction has this ability as part of its faction I seem to remember. Well the game is never really balanced, but this is more so.
 
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