Hi
Yeah stealth destroyers bug me big time too.
First thing that bugs me is they SHOULD be able to defend in a stack. I assume they supossed to have guns or missiles or something. And I dont think most captains would go "hey look our ships are getting sunk. I WOULD go help em but I dont want them to see me so I will stay in hiding." You'd THINK they would want to go jump into the fight and help.
Second thing that bugs me is they cant see subs. If a regular destroyer has whatever sub finding stuff they have that necessary to see even the most modern subs in the game then it's "upgrade" should be able to too.
Third thing that bugs me is that other ships cant see em no matter what. They way I understand it stealth doesnt mean invisible like invisible woman of fantastic four. It just mean very very hard to see on radar (and I guess in case of stealthy ships on sonar too) So if a ship get very close to em they should then be able to SEE them at least. I mean I dont think even stealth bombers are 100% invisible they just have a very high chance of not being intercepted but a 100% chance. Something like they cant be seen unless a ship tries to cross the square they actually on then they show up and you're given option to attack if you're at war or in territory where it would be ok to attack. Just as if you were crossing a square that had any other type of surface ship on it.
Actually I think doing this would make sea maps LOTS more fun. A stack of transports and regualr surface ships travelling innocently over the ocean mind its own business on way to pound someone then BAM out of nowhere a stealth destroyer attacks and sinks a ship. Now what do you do? After it won fight it ran off so you cant see it. Do you keep going and leave it to heal up and have an even tuffer ship come back behind you later? Do you send out some or all your escorts to diff squares on chance to find it? Sure you could sink it or maybe there're other stealths out their just waiting for your group to "break" formation so it can pick you off easier? It would make you have to make choices. It would even make you not JUST use stacks of ships. Ahead of your main "fleet" you would want "picket" ships criss crossing back and forth hunting the hard to see stealths. Doing all that kinda sounds fun to me.
Third thing that bugs me is if they NOT going to be able to defend or see subs then they should be a unit available along with regular destroyers not INSTEAD of em. Actually if the game just did this and let you have the option of using regular or stealth destroyers after you research stealth I would be happy.
Fourth thing that bugs me is why is it ONLY stealth destroyers can see other stealth destroyers? I mean isnt everything that supossed to make em stealthy just stuff like their shape and what they made out of that makes it hard for radar to bounce off of em and send back detection signals? What in any of that also gives em ability to see other stealthy ships? And even if they have some super sensor or something that can see stealthy ships how can it be super enough to see other high tech stealthy ships but cant see a regular old sub?
But since they in the game they way they are they might as well find some use for em and one use I have been thinking of is have them be the "explorer of the sea" give em the medic promotion and let em travel along with stacks to heal em and you know they almost never gonna be in a battle so they can at least help heal the units that will be doing the work. Stealth medics could also travel with sub "wolf packs" without giveing them away. At least until the other civs start sending out stealth ships of their own.
But they still bug me though
Kaytie