Oddible
signal / noise > 1
I'm baffled that pathing in Civ V still works the way it does, with units on long paths continually getting their paths reset and requiring user input. I'd prefer it to work like prior versions of Civ. If I send a unit to a far away destination, that means I have relinquished control of this unit until he arrives. I don't need to keep re-adjusting his path every time someone walks across his destination hex 17 turns away. Just keep moving man! If they're on your destination hex when you're 1 turn away, I'll take control.
I'm sure this was done because it may cause units to take dangerous paths or something. If I was worried about dangerous paths, I'd send him one turn's distance. When I'm not concerned, I want him to go the entire 17 turns without bothering me. Or at the very least have a metric where if it takes 10% longer to arrive at the destination he wakes up.
I'm sure this was done because it may cause units to take dangerous paths or something. If I was worried about dangerous paths, I'd send him one turn's distance. When I'm not concerned, I want him to go the entire 17 turns without bothering me. Or at the very least have a metric where if it takes 10% longer to arrive at the destination he wakes up.