Strategic Resources!

PolleDK

Chieftain
Joined
Mar 12, 2002
Messages
4
Is it in anyway possible to "turn off" the strategic resources?? I'm having trouble gathering enough resources to build my army! There's simply not enough! There's about 2 of each type on a huge map!!! NOT MUCH!! Please help me with either turning it off or a way to start a game with alot more resources!

PolleDK
 
In the editor, you can edit the probabilities of resources appearing. Higher numbers mean more.
 
Yes, you can change the default rules in your bic file.

1. Go to your Civ3 folder. There you will se a file named “civ3mod.bic”.
2. Make a backup of that file (just in case)
3. Now start the Civ3 Editor
4. Open the .bic file
5. Goto the menu: Rules -> Edit Rules… (Ctrl+R)
6. Go to the “Natural Resources” tab
7. Select each of the Natural Resources and play with the values as you like! It should be easy to understand how to do that. :)

I hope that helps.
 
btw: can new resources appear during the game or are they only generated at the beginning of the game??

regards
PolleDK
 
Originally posted by PolleDK
btw: can new resources appear during the game or are they only generated at the beginning of the game??

regards
PolleDK

I thought the game didn’t allow for the appearance of new resources' places during the game until last week (do not get confused by the appearance of a new resource when you discover the tech which allows it, it is not what I mean).

I had long discovered Iron in three places in a vast continent, and then in 310 AD, I just got a new place for Iron, just out of nothing! :eek:

I was so amazed that I recorded the fact. :)

So, it seems to be possible, though very rare.

However, disappearing Iron isn’t that rare. It already happened to me in about 40% of my games.
 
Originally posted by Silvagem


I thought the game didn’t allow for the appearance of new resources' places during the game until last week (do not get confused by the appearance of a new resource when you discover the tech which allows it, it is not what I mean).

I had long discovered Iron in three places in a vast continent, and then in 310 AD, I just got a new place for Iron, just out of nothing! :eek:

I was so amazed that I recorded the fact. :)

So, it seems to be possible, though very rare.

However, disappearing Iron isn’t that rare. It already happened to me in about 40% of my games.

I believe that anytime a resource depletes in one part of the map, it will reappear in another. Maintinaing the ratios established by either the default rules, or modified as described above.

Obviously there is no guarentee that the resource will reappear within the same Civ that lost it. :cry:
 
Originally posted by Bill_in_PDX


I believe that anytime a resource depletes in one part of the map, it will reappear in another. Maintinaing the ratios established by either the default rules, or modified as described above.

Obviously there is no guarentee that the resource will reappear within the same Civ that lost it. :cry:
Exactly correct.

Clarification on the editor values for resources:
Chance to appear / 100 times #civs equals the number of that resource on the map. So, if the value is 100 there will be 1 per civ. The maximum value is 300 (3 per civ).

You can also edit the individual items (improvements, units, etc) so no resources are required for them. I recommend against that though. It takes away one of the coolest parts of Civ3.
 
You can also edit the individual items (improvements, units, etc) so no resources are required for them. I recommend against that though. It takes away one of the coolest parts of Civ3.

UUUH UUUUHH!!!! Please tell me how to do that!! I'm one of those guys who like to have it EASY when i'm playing Chieftain difficulty! If I was playing on the hardest level I would see the strategic resources as a way to make the game thougher to win! I really hate it when I got the tech to build a unit but lag the resources!!!

It's my first time playing CIV 3... so i'm not that good at it yet.... pleeeease help me!! :)
 
Originally posted by Shaitan

Chance to appear / 100 times #civs equals the number of that resource on the map. So, if the value is 100 there will be 1 per civ.
Shaitan, I don’t really follow you here. Could you put this in numbers instead of words? :)

Originally posted by Shaitan

The maximum value is 300 (3 per civ).
As for the maximum value for the “Appearance Ratio”, I just checked with the editor (1.17f ) original .bic file, and the biggest value I found was 160, for Horses and Iron. So, where did you get the 300?
 
Originally posted by AugustoD
now i understand the Chance to appear but what about the values for disapearing chances? thanks for any tip :)
Chance of disappearing is 1 in #. If you have a value of 100 there then there is a 1 in 100 chance per turn of the resource disappearing and relocating to another place on the map. If you put in a zero the chance of disappearing is zero.
 
Originally posted by PolleDK
"You can also edit the individual items (improvements, units, etc) so no resources are required for them."

UUUH UUUUHH!!!! Please tell me how to do that!!

It's my first time playing CIV 3... so i'm not that good at it yet.... pleeeease help me!! :)


PolleDK,

Start out like Silvagem explained for changing the appearance/disapperance rate of resources, that is, go to the editor. But instead of going to the "Natural Resources" tab, go to the "Units" tab, or to the "Improvements and Wonders" tab. There, the required resources, techs, other units, etc- (as well as units individual values, like attack strength etc) for a given item, can be changed, added, deleted whatever.

JUST be SURE to back up the civ3mod.bic file BEFORE you do any of this, park a copy somewhere else on your hard drive so if you goof, you can delete the modified version (the goofed version) of the file, and move the clean backup copy of the original back into its place. You might want to note down somewhere just where on your hard disc the civ3mod.bic file lives at, so if this happens you'll know where to put the backup when you replace it.

Warning: some changes can have unintended consequences, even devestating ones! SO BACKUP the civ3mod.bic. Otherwhys you might have to delete and re-install the game itself.

Also, you might want to note down just what your changing. The changes effect your game forever (not to scenairos though) and you later might not like changes you make now while your learning now. This way you can go back later and Unchange them, item by item, not just restoring with the back up.


All hail the Editor! True, it will not let us really build scenairos a la Civ II, but at least it lets us customise the game to our individal likings. So for example, those masochists that LIKE CORRUPTION can keep it as it is (or dare I say it ... make it MORE strigent ... dare ya, eyrie!!) OR, those of us more, well never mind, others of us can modify it in other ways!!

Good luck PolleDK.
 
Originally posted by Silvagem

Shaitan, I don’t really follow you here. Could you put this in numbers instead of words? :)


As for the maximum value for the “Appearance Ratio”, I just checked with the editor (1.17f ) original .bic file, and the biggest value I found was 160, for Horses and Iron. So, where did you get the 300?
Formula for appearance:
The number you put in the appearance field, divided by 100, multiplied by the number of civs.
If you put in 100 and you have 10 civs you get: 100/100*10=10 (1 per civ)
If you put in 240 and you have 10 civs you get: 240/100*10=24 (2.4 per civ)
To simplify, divide the number in this field by 100 to see how many of the resource appear per civ.

I found the maximum simply by trying large numbers. 300 is the maximum that the editor will allow.
 
Originally posted by Shaitan

Formula for appearance:
The number you put in the appearance field, divided by 100, multiplied by the number of civs.
If you put in 100 and you have 10 civs you get: 100/100*10=10 (1 per civ)
If you put in 240 and you have 10 civs you get: 240/100*10=24 (2.4 per civ)
To simplify, divide the number in this field by 100 to see how many of the resource appear per civ.

I found the maximum simply by trying large numbers. 300 is the maximum that the editor will allow.

ok, thanks Shaitan! I can now follow you! :)

I just still don't get what you mean by #? Is it field (as in a Database).

Please remember that not all people here are americans, and therefore your jargon (if I could call it that) is not always understood by other people like me... :)

BTW, I'm portuguese.
 
Thanks for that explaination, Shaitan. :)
I was wondering what those numbers meant!

So then the disappearance probabilities are as follows (in 1.17f) ...

  • Horses and Rubber - never ( :eek: )
  • Iron and Saltpeter - 1/800 per turn
  • Coal and Aluminium - 1/400 per turn
  • Oil - 1/200 per turn
  • Uranium - 1/100 per turn

Strange that Rubber never dries up. :confused:
Horses, I understand (they can breed) ... but Rubber?
 
Originally posted by Silvagem
I just still don't get what you mean by #? Is it field (as in a Database).

Please remember that not all people here are americans, and therefore your jargon (if I could call it that) is not always understood by other people like me... :)

BTW, I'm portuguese.
Yup, it means a number in the field. 1 in # is the "formula" (written in a very confusing manner now that I look at it again). Should have at least written 1/#.

Originally posted by Alc0p0pz
So then the disappearance probabilities are as follows (in 1.17f) ...
Horses and Rubber - never ( )
Iron and Saltpeter - 1/800 per turn
Coal and Aluminium - 1/400 per turn
Oil - 1/200 per turn
Uranium - 1/100 per turn

Strange that Rubber never dries up.
Horses, I understand (they can breed) ... but Rubber?
Rubber breeds too. ;)
I think they put rubber as never disappearing is because it's a renewing resource. New trees grow to replace the ones that die. Plus, with rubber harvesting the trees are not destroyed. They're tapped of their sap.
 
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