Provolution
Sage of Quatronia
Statue of Zeus Vs. Early Continental Victory
After looking through the options, it seems we can strike out Team Doughnut very early this game.
IRON:
Continental Superpower with 4 cities
Highest production
Double as much land as Iroq
Military technology: Immortals starting production in 3-4 turns
Can upgrade warrior to immortal every 3 turn.
Can produce catapults in a non-barracks city
Can add spearmen to reduce Immortal losses
IROQ:
Shelbyville, about 100 000 people
Springfield, about 100 000 people
Cruller, formerly 15000-20000 people, now massacred and razed by Iroq
We estimate Iroq got 2 warriors in each city, and will now produce spearmen where they can. They certainly got 1-2 warrior scouts out there we need to handle with immortals in defense. They will gamble on that we are not daring to send a complete immortal stack south this early in the game and they may think we have no iron, which for our part is virtually connected.
If we scrap the Statue of Zeus Plan (costing 100 shields more than it should anyways), we can decisively strike Iroq with all our might and end this war before we meet the other continents. Dancing Banana will provide the additional units necessary to utterly crush Iroq if we change plans.
The idea is to make Dancing Banana produce an immortal every 3rd turn, soon every 2 turn, and manage to prepare a strong force of some 6 upgraded warrior immortals, 8 built immortals and 3 spears and 1-2 catapults within Turn 60. A staggering total of 14 immortals, 3 spears and 2 catapults by turn 60. No way Iroq can stop this onslaught, now that we are already pillaging their lands. I want your inputs, since I need your support to change this plan.
This powerful army and promised victory will be my legacy for the Term 3, where I consider to resign as Shahahnshah. I plan to do the mass upgrade turn 60, on my potential resignation day, so our build-up is kept in the dark from their Military Advisor. I think The continent will be ours around turn 80-85, if you people agree on this deal. This will allow us to focus on Team KISS for Term 4.- 90-120.
Long term, I believe our best chances against Team KISS is to build Great Lighthouse in Carpetbomb and assure we lead the naval race, winning most naval battles with seafaring and the extra move, with using immortals, catapults, spears, archers and a few horsemen for follow up attacks on redlined Gallic Swordsmen.
I know Team KISS think they are some hard ones, let us prove them wrong.
After looking through the options, it seems we can strike out Team Doughnut very early this game.
IRON:
Continental Superpower with 4 cities
Highest production
Double as much land as Iroq
Military technology: Immortals starting production in 3-4 turns
Can upgrade warrior to immortal every 3 turn.
Can produce catapults in a non-barracks city
Can add spearmen to reduce Immortal losses
IROQ:
Shelbyville, about 100 000 people
Springfield, about 100 000 people
Cruller, formerly 15000-20000 people, now massacred and razed by Iroq
We estimate Iroq got 2 warriors in each city, and will now produce spearmen where they can. They certainly got 1-2 warrior scouts out there we need to handle with immortals in defense. They will gamble on that we are not daring to send a complete immortal stack south this early in the game and they may think we have no iron, which for our part is virtually connected.
If we scrap the Statue of Zeus Plan (costing 100 shields more than it should anyways), we can decisively strike Iroq with all our might and end this war before we meet the other continents. Dancing Banana will provide the additional units necessary to utterly crush Iroq if we change plans.
The idea is to make Dancing Banana produce an immortal every 3rd turn, soon every 2 turn, and manage to prepare a strong force of some 6 upgraded warrior immortals, 8 built immortals and 3 spears and 1-2 catapults within Turn 60. A staggering total of 14 immortals, 3 spears and 2 catapults by turn 60. No way Iroq can stop this onslaught, now that we are already pillaging their lands. I want your inputs, since I need your support to change this plan.
This powerful army and promised victory will be my legacy for the Term 3, where I consider to resign as Shahahnshah. I plan to do the mass upgrade turn 60, on my potential resignation day, so our build-up is kept in the dark from their Military Advisor. I think The continent will be ours around turn 80-85, if you people agree on this deal. This will allow us to focus on Team KISS for Term 4.- 90-120.
Long term, I believe our best chances against Team KISS is to build Great Lighthouse in Carpetbomb and assure we lead the naval race, winning most naval battles with seafaring and the extra move, with using immortals, catapults, spears, archers and a few horsemen for follow up attacks on redlined Gallic Swordsmen.
I know Team KISS think they are some hard ones, let us prove them wrong.