Suggestions for modifications to the current version units

tangjinfeng

Warlord
Joined
Sep 29, 2022
Messages
135
I played hre again recently, and I can clearly feel that there are some unit design problems. The most prominent one is the light cavalry. The mounted sergeants and horsearchers in the unit tree appear in the early game and have 5 attack power. They have some effects at the beginning of the game, but they become more and more useless as the technology rises. The technology required for its upgraded unit "pistol cavalry" appears too slowly and cannot be unlocked until the end of the 16th century. This leaves a huge generation gap between the two. In the game, perhaps the AI recognized that I had created a large number of stone cannons. Even in the 16th century, the computer would still create a large number of mounted sergeants and become useless cannon fodder.
 
Other suggestions:
The Karoliner should undoubtedly be Line Infantry rather than replacing the Musketman.
Morocco’s UU, the Black Guard, is practically meaningless and offers little help in campaigns. As far as I know, the Almohad dynasty did have a Black Guard composed of African jihadists during the Battle of Las Navas de Tolosa, and centuries later, the Alaouite dynasty in the 18th century also organized a Black Guard. However, it should be a heavy spearman or Line Infantry.
The Dutch UU is baffling; historically, Dutch grenadiers had no notable strengths, and they don’t help much in the game. Perhaps it could be replaced with some kind of musketeer or ship?
Why is the Danish Huscarl a swordsman? I saw them wielding Danish axes in the Bayeux Tapestry.
 
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