What makes you decide in the early game if you're going to follow a pro-Planet or anti-Planet strategy (or neither of course)?
- My mood...

That usually affects faction choice as well. Implication for the AI: throw in enough uncertainty and randomness.
- Factions: I first thought that some leaning could make sense for the other factions as well, but looking closer I found for 4 out of 5 factions arguments why the are "better" at both strategies depedning on which of their strengths you emphasize (Morgan is the only exception - Terraformed just seems to max out his trade bonus more). Zhakarov might be slightly better suited for Hybrid (doesn't get well along with Miri anyway and strong research makes it easy to priorize Green Techs), but here it starts already to get debatable.
- Neighbours: I take in account whether Miriam or Deidre is close, especially if they appear to be strong from the start...
- Terrain/Ressources: Will I go for EB? If yes, it will make a Hybrid Strategy more unlikely - my experience is just that both does only work for the first half of the game. So if bad terrain, rather no planet-loving and if extremly wet territory, no as well (farms are too tempting, also hammers could become a problem as hybrid-follower). Mixed terrain, many ressources or sea-maps are more suited for green play, IMHO.
- Is there a good chance to get access to VoP or even to found it? Hard to quantify, but founding it (or having the sure feeling I will found it) will make my go Hybrid in most cases. A spread in my empire makes Hybrid more interesting as well, but that can be easily overriden by the factors above then.
If you're gonna try and maximize your Planet Attitude, or not care at all how low it drops?
For me there are basically three situations:
1. I go
terraform from the beginning. Of course then I don't care a lot about Planet Attitude - however, if I can delay getting in the reds (by aggressive expansion or avoiding going overbord with building excess improvements), I do it, to avoid too early confrontation with native life. However, except of that early tactical delay, I will never try to make a complete switch to Hybrid again (you just have no realistic chance to recover from a 4-digit-negative planet value number)
2.
Fungus-hugging from the beginning. I'm not really trying to max out Planet attitude - my golden rule is just to avoid getting in a negative saldo here, because once you allow that you quickly get deeper in (see 3) Also I wan't to have always some space for new native life "recruits".
3. The
balanced strategy, often detoriating into a terarformed strategy. Reasons can be bad terrain making EB a must, unclear diplomatic situation requiring flexibility in the future or the inability to suceesfully inititate or maintain a green strategy. I try to keep the Planet Value around 0 then to avoid negative effects. However, this often fails - Civ4's game mechanics are just too much leanded towards "growing", so you easily get sucked into planet-polluting - often then, when you intitially fast expansion ceases or just loses speed relatively to your grown empire (becaue then you can't "pay" the pollution of older bases with new founded ones anymore)
Also, if you're going Hybrid or high Planet Attitude, what priority do you place on building Biology Labs and Empath Guilds?
Strong emphasize (I priorize both tech and construction of the buildings), as I feel it is the only way to be able to run such a strategy. The tech priorization has another reason - it is critical to get the tech soon which allows you to tame native life.
What priority do you place on buildings that provide health and happiness?
As a Hybrid follower? A lot less, because both unhealthiness and unhappiness help to avoid growth; the latter can even add to your production (Gen Factory!)
What strategy and unit composition do you use for native life hunting and capturing?
Initially it doesn't differ a whole lot for both Terraforming and Hybrid - the Flamethrower line is just the best for both hunting and capturing. Bringing enough units is critical to minimize losses - so you can often win fights by sacrifing the first unis, then striking with a second. Here Rovers or Hoover Tanks are useful as well. Getting Empath Song is important for Terraformers, but even more for Hybrid. On land I always to have the initiative, while on sea I often go defending (Hypnotic Trance is earlier available and here you are not on 2:3 disadvantage). If I have my first captured native units around, I rather avoid using them to fight native life and if I use them, then I will always send them in first - because if they lose, a second human unit with ES can compensate the sacrifice then.
Any advise you'd have in general for an AI who wants to follow a Hybrid strategy?
From most to least important (subjetive weighting of course):
Terrain Improvements:
- Since unused improvements (I target mainly mines with that statement of course) contribute to negative PA as much as used ones, don't build unneeded or just unused improvements!!!
- This is especially critical if you capture a city - destroy them (or eventually the entire city) ASAP or they will make your PA suffer a lot
- If you have the choice between two improvements to use a ressource, take of course the fungus-friendly and less polluting one.
- Priorize Windmills over Mines/Farms (bother should be used only in very rare circumstances), stay away from boreholes. Later spam Centauri Preservations.
- of course avoid fungus chopping at all cost
Civics:
- Stay away from EB if possible
- Consider Consensus and Autarky
Expansion:
- Crank out new bases even faster then usually - they contribute a lot of "green hearts" in their early days...important to get a green strategy rolling
- Put bases close - that will prevent too much growth and make the best out of the cost-reduing civics
Base managment:
- priority for everything giving "green hearts" or Transcend slots
- Emphasize Transcend Specialists
- settled them down (unless needed for White Pines or giving access to really critical techs)
- eventually Gene Factories, if you should even get unhappy bases
Tech:
- Strong focus: Biofuel, Centauri Ecology, Centauri Empathy, Cenaturi Meditation, Pholus Mutagen, Pressure Dome, Renewable Energy, Xenobiolgy
- Slight focus: Affinity Gene, Archeology, Psionics, Soil Enrichment (C.Hydrobay - if only to deny it for Terraformers...), Transcendence ("Evolve into Fungal tower" sounds like something positive for Hybriders, though I honestly don't understand what it means...)
Religions:
- go for founding VoP
- if you found it, get White Pines at all costs
- if you cannot found it, but acquire it via passive spread - spread it in your empire aggressively
Diplomacy:
- less interest in Health or Happiness Ressources buying...except Monolith ressource of course...