Tech research value change

kjades

Chieftain
Joined
Jul 20, 2012
Messages
98
Hi guyz,
hello from the newest noob of the Civ world. :)
I have just completed the registration in the forum, and here I am, writing my first post.

My problem is the following:
I recently started playing Civilization V, and I have to say, little by little I am more and more enjoying it, it's a game I've heard about for ages but never played.
Now, since I like it more and more, I wish I could fix a few small details that, imho, have to be changed.
First of all, the technology research rate.
Going around for the web I found several Civ players share the same strange feeling when dealing with research rates in this game, especially 'cause the first eras (ancient and classical) basically are too short.
So, what I did after gathering some info is changing the parameter "research rate speed" in the GameSpeeds.xml file (btw, I am playing Gods and kings exp).
The trick was quite good, but not enough, since I want just to extend SOME research values (those for the techs in the first eras) so that Ancient and Classical time do not last only 60 turns (in epic or marathon speed mode).
So, I tried looking for a similar .xml file linked to technologies, and found one, in a folder called (guess what) assets/XML/....technologies.
There, I finally found the technologies.xml file.
Happy as a baby I started re-editing the file through Notepad (just like the Gamespeeds.xml file), and basically what I changed was the "cost" value under each tech section.
Results? Nothing, nada, absolutely 0.
I changed the values several times, I doubled them, tripled them.
Thinking it could be a bug, I changed these values in the technologies.xml file both in the original Civilization V folder AND the Gods and kings folder (yeas, each folder has its own .xml file).
Nothing, just like before.
I was wondering then, am I forced to use Civ V modbuddy to apply these changes? If so, where could I get it?
Or, if this is not the case, should I add some specific lines in the .xml files for the changes to be effective?
Or, more generally, am I doing anything wrong?
So, basically, any possible hints are really appreciated :)
Thx a lot for listening to my babbling, and sorry if this section of the forum is not the right one to edit this post.
REALLy looking forward to having a help from professional nerds/modders like u all :)

Byebye
 
I was wondering then, am I forced to use Civ V modbuddy to apply these changes? If so, where could I get it?
Maybe you just have to flush your cache folder (in My Documents/...), I am not sure about what happens here although it's likely to be some sort of caching mechanism with something stored in the folder I just mentioned.

Or, if this is not the case, should I add some specific lines in the .xml files for the changes to be effective?
Your approach seems fine but I cannot be sure because I never tried to fiddle with the technology pace since there are already mods for that.
 
Ok, so, I'll try first emptying the cache, then, if it doesn't work, u suggest to use a mod?
Is there a good mod dealing with tech research rate?
Thx

ps: I also tried downloading Mod buddy from steam library tool section.
I cannot see it, there is no "Sid Meyer's Civilization V SDK"... :| they really don't want me to play :D
 
Hi. I had same problem. It is in this directory ...... Gods and Kings/assets/DLC/Expansion/Gameplay/XML/Technologies. Just change values and you can play how long you want.

But when you´ll play so long with this change you will have a lot of cities, ergo a lot of unhappy citizens. How much they will by unhappy you can change here.... Gods and Kings/assets/DLC/Expansion/Gameplay/XML/GlobalDefines.xml

Hope I helped.

Excuse my English :-)
 
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