Term 5 - The Augean Stables

Furiey

No Longer Just Lurking
Joined
Nov 18, 2003
Messages
6,345
Location
Bedfordshire UK
Welcome to The Augean Stables, the third city of Fanatikos!

A new thread for a new term but identical to the old one. The stables are still where we left them in the middle of the city with the Knights Templar next door, and the roses are starting to take over the city!

DG7_AD0560_KT.jpg


We traded for Saltpetre and are building Cavalry while it is still available.

Current Queue: Cavalry (4 with -fpt) - Cavalry/Knight* (5/4)
 
The Public Defender bows to the Governor of The Augean Stables, plucks a nearby rose and tosses it at her feet as she walks by smiling. "I intend on enrolling in your University, m'lady" he says with a wave.
 
Furiey's smile broke into a grin, "why thank you kind sir" she responded and and waved the rose back at him.

There was however a slight problem with the University at the moment - very little studying was actually taking place. There were after all only so many courses that could be offered in Stable Management or Gardening!

Furiey grinned again, perhaps the new Public Defender would be just the person who could help...
 
I ummed and ahhed about what to build first, a Bank to boost our nation's wealth (we may be food and shields poor but with a gold hill and gold mountain in our radius we make lots of commerce!), Military to help in the coming War, or a Courthouse to lower the corruption in our city, as unfortunately The Augean Stables is the most corrupt of our original 5 cities. Maybe our citizens just don't find the mucking out of the stables and growing of roses fulfilling enough and are looking for other means to pass the time! I eventually decided on the Courthouse as that was the most efficient way and coupled with a Worker join and forest chop Courthouse > Bank could be completed in 9 turns compared to Bank > Courthouse in 11. It will also enable Knights to be built 1 turn quicker! Instructions follow:

Worker Joins
Please join 1 Native Workers from the stack on the Mountain on turn 0.

Build queue

Courthouse (3 with worker join or 4 without) -> Bank (6 with forest chop) -> Knight (3)

Worker Actions (turn numbers for guidance only)
Turn 0: join Native Worker to city, 1 Native worker moves to Forest and chops
PLEASE NOTE: Only 1 Worker or the equivalent in Slaves should be used as the Forest must not be chopped quicker than 4 turns as the shields must go to the Bank and not the Courthouse.
The remaining Workers are freed to the national pool although they could mine the unirrigated plains tiles in the city radius if they are not needed elsewhere.

City Tile Micromanagement
turn 0: the new Citizen should go on an irrigated plane, move the 2 citizens on irrigated grass to mined grass for 34spt before corruption, 27spt after corruption and –2fpt (starvation) and the courthouse in 3
turn 2 (the courthouse should be due in 1): put one citizen back from the mined grass to the irrigated grass to keep the courthouse in 1 but reduce the starvation (-1fpt)
turn 3 (on completion of the courthouse): put the citizens on the mined grass back on the irrigated grass to give zero growth and probably 25-26spt after corruption (courthouse in 7, will be 6 after the forest chop)
Turn 5? (after the forest chop): please MM for growth and commerce whilst maintaining the completion time on the Bank turn 4: move citizen from SW hill to the mined grass (still Uni in 1)
turn 9: Bank produced, please put the Citizens back to give the Knight in 3 turns while MM for commerce and growth.

The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned

In case of unhappiness, please use the lux slider if possible, but if needed the DP may use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population. Do not let the city riot!

Rushes
None
 
Public Defender Cyc removes the vase of beautifully arranged roses from the Governor's desk, and replaces them with a basket of large red Poinsettias.

"Congratulations on your re-election, Furiey. It's good to see you still keep your hands in the garden. I hope all is well with you. I've brought along an application for professorship at the Augean Stables University (ASU). I thought maybe I'd teach a class on Pre-Law and Ethics."

Furiey has been looking at the flowers, but turns to Cyc with a slight wrinkle in her forhead....

In seeing this, Cyc immediately speaks, "Of course, how silly of me. Those two subjects would never work together, Hmmm. Maybe we should make it Ethics and Philosophy?.... Say, here's a question for you - What's black and brown and looks good on Lawyers?"

A sly smile appears on Furiey's face. "I know that one, it's an old joke. The answer is dobermans, of course." Cyc laughs, "And of course you're right again. Let's leave this popsickle stand and get something to eat. We'll swing by the Wonder first and get a good wiff of your city's Culture first." :)
 
Furiey felt awful. Her nose was as red as the pointsettias and so blocked with flu that she could no longer even smell the ever present odour of the nearby stables. Cyc had been busy setting up the courses at the University, and they were being put to good use with the recent addition of a Courthouse to the city. Or perhaps it was the ethics course (surprising well subscribed) that was having an effect as corruption had noticably dropped in the city and the gold was rolling into the nation's vaults.

So in between the coughing and nose blowing here are the proposed instructions for the coming session:

Worker Joins
None

Build queue

Bank (4) -> Trebuchet (1 with starvation see note*) ->Trebuchet (1) -> Trebuchet (1) -> Knight (3) -> Knight (4)

Worker Actions
The Workers are freed to the national pool although they could mine the unirrigated plains tiles in the city radius if they are not needed elsewhere. Other suggestions would be for a more direct route around our northern border from Augean Stables to Besancon, or until we are at war blocking areas from Settling

City Tile Micromanagement

*Please note: I am trying to maximise the use of the Golden Age production to build Trebuchets in 1 turn rather than 2 wasting 20 shields. It is therefore important that the city is taken off starvation as soon as the Trebuchets are built. If I have miscalculated or our Golden Age ends earlier than I think and a Trebuchet can not be built in 1 turn or the city would lose population, please omit the Trebuchet build and starvation MM and proceed to a Knight build and MM

turn 0: move a citizen from a non-gold hill to the irrigated grass for Bank in 4 at +1 fpt.

turns 4-7 (to build a Trebuchet in 1, total 3 Trebuchet): put the citizen on the irrigated grass back on the hill, put the citizen on the other irrigated grass on to the mined grass this will give a Trebuchet in 1 with starvation of –2fpt as shown below. At the start of the 1st Trebuchet there should be 8 food in the box, at the end of the 3rd trebuchet it should be down to 2 in the box.

View attachment 107018

turn 8 (start Knight): IMPORTANT the city must stop starving: put one citizens from the mined grass to the irrigated grass, put one citizen from a non-gold hill to an irrigated grass for Knight in 3 and +1 fpt as shown below. The Golden Age will end during this build.

When the Golden Age ends: The DP will need to MM to complete the Knight in the 3 turns if possible, negative fpt is permissible to do this as long as the city does not lose population. After that set the city to build another Knight as efficiently as possible without starving.

View attachment 107019

The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned

In case of unhappiness, please use the lux slider if possible, but if needed the DP may use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population. Do not let the city riot!

Rushes
None
 
Build queue

Knight (1) -> Trebuchet (2) -> Trebuchet (2) -> Knight (4 with 2 turns starvation – note MM) -> Knight (4 with 2 turns starvation – note MM)

Worker Actions

Turn 0: Wake the 2 Workers under the Crusader to the NE of the city and the worker between the Crusader and the Worker chopping the forest and have them mine the un-irrigated plains 2NE of the city (total 3 Workers, 4 turns). Wake the Worker WNW of Lugdunum and send it to the Sugar 4SE of Augean Stables to build a strategic road to the East of our nation. Move the Worker under the Crusader to the WNW of the Augean Stables 1 tile S to the unirrigated Plain and mine (6 turns).

Turn 1: The Worker will have reached the Sugar and roads (6 turns). The Workers E of the gold Mountain will have finished roading – move all 4 Workers there (stop the one planting a forest) 1 tile S to an un-irrigated plain and min (4 Workers = 3 turns).

Turn 4 onwards: As Workers complete their mines they are freed to build roads to the East – The Worker will finish the road on the Sugar, but more roads are needed further East to provide a more direct route to Besancon from the North of Civantonia without having to go via Berlin. A more direct route from Priapos to Civantonia is also required to avoid having to go via Olympus. The moves these roads will save could be the difference between getting a Knight to the front in time or not.

City Tile Micromanagement

These instructions involve the use of negative fpt for 2 turns to build Knights in 4 turns rather than 5. Please remember to do the MM and not allow the city to continue to starve.

Turn 0: move a citizen from a non-gold hill to the mined grass, change from the gold mountain to an irrigated plain for Knight in 1 at +4 fpt.

Turn 1: move from a mined grass to a mined hill and an irrigated plain to the gold hill for Trebuchet in 2 at +1 fpt.

Turn 5: move from mined grass to mined hill for 0 growth and 17spt after corruption (Knight in 5)
Turn 7: move from an irrigated grass to a mined grass for 18 spt after corruption (Knight in 2) and starvation of –1 fpt.
Turn 9: move from mined grass to irrigated grass for 0 growth and 17spt after corruption (Knight in 5)
Turn 11: move from an irrigated grass to a mined grass for 18 spt after corruption (Knight in 2) and starvation of –1 fpt.

The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned. Temporary –fpt is used in the MM to maximise production, but do not let city starve and lose population!

In case of unhappiness, please use the lux slider if possible, but if needed the DP may use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population. Do not let the city riot!

Rushes
None

Worker Joins
None
 
Colonise that Saltpetre!

Build queue

Cavalry (1 with -fpt) -> Cavalry (4 with -fpt) -> Cavalry (5) -> Cavalry (5)
After the first 2 Cavalry have been produced, the DP may add a Defender if it is needed. In case of emergencies eg: we could lose the city if we don’t, the DP may build whatever is needed.

Worker Actions

2 Native Workers and 2 Slaves mine the irrigated plains ESE of The Augean Stables. The Workers are then free for the DP to use as required and keep safe. No improvements are required to the Augean Stables, but please note: Priapos could maintain 20spt if one of the forests is mined. workers without tasks could also be used to block the coast to prevent Settling in the old French region. They should only be used along the coast where they cannot be attack by land units.

City Tile Micromanagement

Turn 0: leave the citizens at –4fpt to complete the Cavalry in 1 turn and the next in 4 turns to complete the Cavalry.

Turn 5 (Start a new Cavalry): Move the citizen on the non-gold Mountain to an Irrigated Grass. Move one citizen from a Mined Grass to an Irrigated Grass. This will give 17spt after corruption at +0 fpt and Cavalry in 5.

Turn 8: Move a citizen from a non-gold Hill to a Mined Grass to give 15spt after corruption to maintain the Cavalry in 2 turns at +1fpt.

Turn 10 (Start a new Cavalry): Move one citizen from a Mined Grass to the unused Hill. This will give 17spt after corruption at +0 fpt and Cavalry in 5.

Turn 13: Move a citizen from a non-gold Hill to a Mined Grass to give 15spt after corruption to maintain the Cavalry in 2 turns at +1fpt.

The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned. Do not let city starve and lose population!

Do not let the city riot, please use the lux slider if possible, but if needed use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population.

Rushes
The DP may short–rush troops if it allows them to be produced more efficiently or rush troops if they are needed urgently.

Worker Joins
None.
 
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