The Brainwashed citizens

plomeros

Warlord
Joined
Dec 20, 2001
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A size 6 town cultureflips to me. This city is full of citizens that now live under my rule.

the civ they "left" was more advanced in thech than I. How come I do not get that tech? This is absurd! In civ2 you got a tech when you took a town. This was very good. Now, all my soldiers are idiots that cannot even speak to other people. God, I get so irritated!

Couldn't Firafax atleast employ ONE guy that hadn't slept through his/her entire history class?
 
The senior officials obviously saw the revolution coming and ran out of town with all the sensitive documents.

But seriously, I do miss the "steal tech when capture base" option from SMAC. Maybe in the next patch or XP.:king:
 
I think it is a question of balance in the game.

It made to avoid warmonger relieve on conquest for science update. We are supposed to relieve on science and trade too.

This is historically correct because. You are not supposed even in real life to got fission because you conquered a size 1 city.

Civ3 is not a pure warmonger game.
 
I agree with LaRo.

And realistically, who are you going to ask for this "new tech?" the citizens of the town?

It's not like japan could have invaded Nome, Alaska during world war II and suddenly know how to produce an atomic bomb
 
I feel the same way, I also miss capturing technology along with the enemy city. I can see though how this could unbalance the game in later ages. For example as was already stated, capturing a pop. 1 city and gaining fission from it. Maybe if Firaxis made it so that capturing tech was only possible during the ancient and medieval periods it could be reimplemented without throwing off the game balance in the Industrial and Modern ages.


:egypt:
 
Originally posted by LaRo
I think it is a question of balance in the game.

It made to avoid warmonger relieve on conquest for science update. We are supposed to relieve on science and trade too.

This is historically correct because. You are not supposed even in real life to got fission because you conquered a size 1 city.

Civ3 is not a pure warmonger game.

what about example sanitation? if you conquer a city and find a toilet in it, what are you going to do with it? :lol:
 
Originally posted by FrosTi


what about example sanitation? if you conquer a city and find a toilet in it, what are you going to do with it? :lol:

Remember Sylvester Stallone in demolition man (Le destruction en version francaise).

He went to the toilets but he never know how to use the 3 shells.

It could be the same if a native found a musket, you use it as a spear.
 
Originally posted by LaRo


Remember Sylvester Stallone in demolition man (Le destruction en version francaise).

He went to the toilets but he never know how to use the 3 shells.

It could be the same if a native found a musket, you use it as a spear.

But you could ask a citizen to tell you how it works ;)
 
Originally posted by FrosTi


But you could ask a citizen to tell you how it works ;)

True, but for some hi-tech, only scientifics can explain it. Sometime, these science guy escape before the city fall.
 
But, if you give the toilet to one of your scientist, I'm pretty sure he can find out how it works and reproduce it ;) After all, IT IS a scientist ;)
 
Well if any of these civilizations are anything like America (God bless her) then you'd have to be careful who you ask, i mean if you conquered west virginia and asked them how to use a toilet, theyd look at you blankly and turn to their wife and say "what is he talking about sis?"
 
I buy the argument that it would disrupt the game balance somehow if you could capture science, although I think you could work around that.

thelame excuse that noone in the town woulkd tell you, or that noone in a mall town knows, is bull! Here's some examples of "captured city=captured tch"

The Romans concuered Commagene in 72AD and incorporated the defeated army in theirs, since the Commagenes had the technology of Heavy Cavalry, cataphract units. These were later reffered to as the Alae Commagene.

Again, the Romans "discovered" building fleets by copying captured Carthagian ships. That fleet later ruled the Mediterranian.

The Mongols learned from all the states they crushed, and got knowledge in siege warfare, marine warfare, gunpowder, different religions etc from all conquered foes.

The Panther tank was designed after captured Russian T34 tanks.

The American and Sovjet space programs were based on Nazi Germany research, the V-bombs. If memory serves me, the Allies did indeed capture every inch of the Third Reich...

Germanic and Turkish peoples conquered the once Roman world. they learned Christianity, building tecniques etc from the defeated Romans.

Considering this and that the time frame of civ is usually many, many years each turn, owning a city populated by more advanced people should give some kind of bonus when it comes to development. Warfare has always (regrettably) been one of the major ways of spreading knowledge.
 
I feel that it is Ok to give a civ a tech if it captures an enemy city provided the capturing civ is somewhere close to getting the tech itself, not a medieval civ getting tanks lik in Civ2:p . I am using the examples of plomeros

1. The Romans were aware of the advantage and use of cavalry and were trying to get to heavy cavalry when they got the Alae Commagnae

2.Romans had experience with building ships, but this was blind luck and not an actual conquest anyway
:D

3.They took time to actuall develop and use this. It was Chenghiz Khan who captured the cities and it was Kublai Khan who promoted the usage of the new stuff.
:king:

4.The Germans were very aware of buiding tanks :tank: and they just took away the slight edge the Sov tanks had and improved upon it.

5.The US and Russia actually started their space programs and then used German assistance as is testimony to the numerous failures in the American program

6.Again, only when the GErmanic and Turkish tribes settled down to civilzed life did they make use of Roman "artefacts", else they too would have been using the toilet bowls as headgear;)
 
Personally, i think that one should not get a btech when take a city. As it was very well pointed, it's unlikely that someone invades a village and learns how to build nukes.

However, there's one way to implement an alike feature that i think would make much more sense.

When a CIV invades a rival city, and such a city has an building that requires a kind of tech it still don't own, than such CIV should be granted a research bonus to all the techs missing until that one is "discovered".

How about, a 50% bonus? That way, the tech grabing that actually happened in the given examples will be represented, at the same time that it would avoid exploits like going to small villages and get huge techs. No, if you want to get the brand new tech, than head to the metropolis.

Same thing when a unit beats another that is too advanced to it's own CIV.
 
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