---- the civilization STYLE/THEME city graphics ???

cmhwak

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Apr 24, 2006
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ive unpaked the assets folders numerous times in hopes that the program just didnt get all the files for some reason but i still do not see the majority of the city graphics.

in art/structures/cities ....there are 13 dds and some nifs. these are mainly the european graphics. ive downloaded a lot of mods just in the hope they have some of these other graphics with no luck. most have none included, some do but the yare just variations on the ones i have.

am i looking in the wrong place, do i not understand how the graphics work? any ideas? hopefully its not something very obvious so i dont look stupid =P
 
cmhwak said:
ive unpaked the assets folders numerous times in hopes that the program just didnt get all the files for some reason but i still do not see the majority of the city graphics.

in art/structures/cities ....there are 13 dds and some nifs. these are mainly the european graphics. ive downloaded a lot of mods just in the hope they have some of these other graphics with no luck. most have none included, some do but the yare just variations on the ones i have.

am i looking in the wrong place, do i not understand how the graphics work? any ideas? hopefully its not something very obvious so i dont look stupid =P

Look in all the unpacked folders.

First post #4!:dance:
 
after actually sitting down to play a quick game and looking a lot closer, i see the different civs actually have no style difference. i always play very far away like at a civ3 viewing and just never noticed. kinda sad. i guess this can be changed in python to give each civ a different skin. i know the FFH team used religion to define how a city looks. i guess it would work in a similar way except some aspect of the civilization would be the factor which the style is based on.

any thoughts, ideas?
 
Warlords will have Civ specific City graphics (well I expect they will be group based, Asian, European, African ect ect...). Ofcorse these Affect only the little huts and stuff not the actualy "Buildings" you make, these will be controled by a Unique Building System similiar to how Units currently are.
 
if you look into CIV4CivilizationInfos.xml, there you will recognise an entry called <ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> for european civs, others will have another entries (ex: <ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>).
these entries where also in the CIV4CityLSystem.xml, where the entries for the graphic-files of the different artstyles are in. at time, the artstyle which is listed in this xml is ARTSTYLE_ALL, cause no other artstyle exists. so, if you would do a new city-style for a civ-group, you just have to do the new citygraphics, and referring to it in the CIV4CityLSystem.xml. in the GlobalTypes.xml where all possible artstyle-tags listed you can enter in the CIV4CivilizationInfos.xml and, of course, in the CIV4CityLSystem.xml, which are:
ARTSTYLE_EUROPEAN
ARTSTYLE_ASIAN
ARTSTYLE_SOUTH_AMERICA
ARTSTYLE_MIDDLE_EAST
ARTSTYLE_GRECO_ROMAN
RTSTYLE_BARBARIAN



but as said, citystyles will be back with warlords (i read and saw a pic of an chinese and a greek city, so i'm sure of it :) )
 
0d1n3oo3Broad said:
if you look into CIV4CivilizationInfos.xml, there you will recognise an entry called <ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType> for european civs, others will have another entries (ex: <ArtStyleType>ARTSTYLE_MIDDLE_EAST</ArtStyleType>).
these entries where also in the CIV4CityLSystem.xml, where the entries for the graphic-files of the different artstyles are in. at time, the artstyle which is listed in this xml is ARTSTYLE_ALL, cause no other artstyle exists. so, if you would do a new city-style for a civ-group, you just have to do the new citygraphics, and referring to it in the CIV4CityLSystem.xml. in the GlobalTypes.xml where all possible artstyle-tags listed you can enter in the CIV4CivilizationInfos.xml and, of course, in the CIV4CityLSystem.xml, which are:
ARTSTYLE_EUROPEAN
ARTSTYLE_ASIAN
ARTSTYLE_SOUTH_AMERICA
ARTSTYLE_MIDDLE_EAST
ARTSTYLE_GRECO_ROMAN
RTSTYLE_BARBARIAN



but as said, citystyles will be back with warlords (i read and saw a pic of an chinese and a greek city, so i'm sure of it :) )


thats great information, it helps a lot. thanks!

i saw the artstyle tags in the civ infos xml so i assumed there were more since there are different ones listed but ive never looked at citylsystem and put 1 and 1 together. also didnt know that about warlords.
 
your welcome :)
i found out about that tags in the CIV4CityLSystem.xml as i wanted to add new wonders and buildings. and that they were showed on the map i needed to edit this file.
if you want to see the chinese and greek city, just go to the gallery. :)
 
Another example of Firaxis having the Code for the Warlords features already their (Civ specific Buildings being the other feature). Thats good from a code perspective as it means all their doing is the GreatWall, the Warlord guy and a few Trait Tags. The Community has already done way more coding then Firaxis has done for the expantion :rolleyes:
 
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new question but i will use the same thread....



im having trouble editing the city texture graphics and then getting them to work with a nif. if i take xxx_eu.nif, xxx_eu_city.nif, eu_xxx_building.dds, eu_xxx_shadow.dds and the lot file. i can copy them from the game(say, xxx=mod for the modern structure and art), put them in a new folder, edit the building dds and it works fine. i can view the xxx_eu.nif and my new graphics are in, however, if i change the file name of the building and shadow graphics, it no longer works, things are pink.

how do i tell the nif to then look for the renamed graphics? will i load the nif into 3dsmax and do it there, can i do it from the nif viewer or should i be able to just rename all the files to what i want?
 
as far as i know you will have to load the nif into 3dsmax if you want to use renamed dds-files.
but have you tried to put the xxx_eu.nif and the *.dds files in a subfolder? there you wouldn't have to rename the dds.
 
yeah, im pretty sure if it comes to it, i can just have subfolders and leave them in their an, mod, ren, etc formats, just in a "civilizations name" folder... but im giving each civ its own graphics so i would prefer to give them new names because editing the xmls can get tricky if i mistype something because all the files will have the same name.

ill try to do this in 3dmax then.
 
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