The CIV's That Should Be

JFD

Kathigitarkh
Joined
Oct 19, 2010
Messages
9,132
Location
The Kingdom of New Zealand
Sick of looking at Scandanavia and no one living there? Play as Sweden!
Want to excommunicate everyone who you think is unworthy? Play as the Papal States!
Want to dominant a portion of Europe without sacrificing the arts? Play as Austria-Hungary!

Note: These mods were created with the mod New Traits by NiGHTS, but if there is an overwhelming desire for an alternative to coincide with vanilla traits that is entirely possible.

Also note: At the moment Austro-Hungary seems to have issues with being played against-I will fix this issue as soon as possible, but in the meantime they can only be played as.

Extract contents of .civ5mod file into the CIV V Mods folder located in My Documents/My Games/Sid Meier's Civilization 5/Mods and enable it in the Modhub.

Avaliable via attachments or the Modhub.

Here are the details:

The Swedish Empire


Leader: Gustav II
UU: Leather Cannon
UB: Riksbank
Trait: The People's Nation (Social Policy cost halfed, Great General spawn rate halfed)

Reasoning: First off, Gustav II is the ideal choice considering he founded the Swedish Empire - and if he hadn't died he probably would have really hit the HRE hard. The Leather Cannon was an invention of his-a bit of a fail invention because of poor timing and overheating, but still. The Riksbank was founded a little after Gustav II's death, but I felt the prosperity Sweden gained from his rule allowed for it to be implemented as the UB. Sweden has a history of excelling in many areas. I decided to combine the overarching innovations in their government and military as the trait, considering they were one of the first countries to have pre-modern arms and government system.

Sweden is a wonderful nation and a great power that I think is too often undervalued in games like Civilisaton. I hope you enjoy playing as or against them.

The Papal States

Leader: Pius IX
UU: Swiss Guard
UB: Apostolic Palace
Trait: Glory of God (Bonus Culture to each city, Golden Age length doubled, Great Scientist Spawn Rate halfed)

Reasoning: Pius IX was the last Pope of the Papal States as a whole and a lack of real-empire building meant the selection was thin. His additions to the military force of the Pontificate, though, made him a somewhat suitable choice. Of course, the UU may have benefited from being the Palatine Guard, considering Pius IX formed such, but the Swiss Guard is obviously more distinguishable and iconic. The Apostolic Palace makes an interesting change in that the Papal States begins with it and considering its removal as a Wonder in Civ V I thought it should be used in this setting. The trait, with its culture, acts as a replacement for religion, seeming that in CIV V culture is the closest thing. The increase in Golden Age length may be more of a 'the Papal States prospering as a whole' rather than Pius IX's reign. And finally the decision to decrease the birth rate of Great Scientists is an amusing balance to the culture bonus.

The Austro-Hungarian Empire

Leader: Franz Joseph I
UU: K.u.K Cavalry
UB: College of Thought
Trait: Queller of Rebellion (Unhappiness by population reduced, no unhappiness by number of cities)

Reasoning: The choice of leaders for the AHE was limited, as Franz Joseph I decided to live a long time, so he was the best choice. I was hardpressed to find a truly unique unit for the AHE, so decided to go with the Cavalry division of the Royal army. Also the unique building was difficult to decide, as the Reichsrat would mean only one could be built in the entire game (as it would have to replace the Palace), and the playing style associated with the AHE wouldn't make it fair to have only one UB. Therefore I decided to create a building as a collective representative of Austrian education and its massive contribution to the Schools of Thought. And the traits deals directly with issues Franz Joseph I faced and succeeded over in his intial reign.

If I decide to make another mod then a new thread will be made to seperate the Civs, depending upon the mod. But please, I would appreciate some feedback.

A note of caution if deciding to enable all mods on at once-Bismarck appears to have made baby Bismarcks with different colours and moustaches. :)
 
Got the Swedish civ working now, thanks for the help!

A couple of notes and suggestions:

In the civ descpription, which is great by the way, you could change "Stormaktstiden" to "Stormaktstid" to be gramatically correct.

I really like the traits of the leather cannon, makes a lot of sense to have a faster but weaker cannon, since Gustav II's tactics were based on speed rather than power and numbers.

The Riksbank is a good idea, but I would preffer it to be a national wonder (like Civ4's Wall Street), rather than a replacement of the ordinary Bank, since there is by definition only one Riksbank.

The traits of the People's Nation seem very strong, perhaps too strong? Won't the halved culture required for social policies make it too easy to win a Cultural Victory?

Would it be possible to make the blue color of the civ slightly lighter, more like the blue in the Civ logo (the three crowns)? On my screen it looks almost dark lilac rather than the soft Swedish blue.

Thanks for considering, great job!
 
Glad you got it working.

I have updated the Civ description per your suggestion.

I did realise the Riksbank was out of place being a unique building but it's more of a unique building in place of a better one-so if you have any suggestions, then I'll gladly change it and add the Riksbank as a National Wonder.

The trait I think I made an error. I didn't actually half the social policies cost. While playing I saw it as too strong, also, even with the New Traits mod, so I have adjusted it. Let me know if it is better.

I have adjusted the colour slightly. Hopefully it is a little better.
 
Thanks! Do you know if this update is compatible with saved games started with the old version? I have just started spreading Swedish culture over the world. :)

I was thinking make the Riksbank a Unique National Wonder, which only Sweden can build, if that is even possible? Otherwise you could just rename it to "Tax Office" and keep is as a replacement for the Bank (Sweden is known to the world to have rather high taxes - it's to pay for all that culture! ;) ).
 
I have made the Tax Office the unique building for Sweden and added the Riksbank as a National Wonder, though I'm uncertain how to make it Sweden-only. I'm not sure if it is save compatible, though it shouldn't be as I have unchecked where the mod affects save games.
 
It wasn't until the 1100s that I hit a snag. One a huge Terra map, I took the 5th capitol from a rival and the file became corrupt when all the other leaders told me they didn't approve. It wouldn't let me advance past the end of the turn until I adopted a social policy instead of saving up my culture points, and the text about the Swedish civ was lost when you loaded a save, also the name of the leader, the civ itself and several cities were now _TXT_GUSTAV, etc.

I gave it a go mostly because I liked the unit graphic instead of the individual representation. I like all the new buildings and the new tree, I think I'll start over with the Civ_Knights installed.
 
What do all the UU's/UB's do?!


The Swedish Empire
Trait: The People's Nation (Social Policy cost halfed, Great General spawn rate halfed)
Social Policy halved, that's insane by itself. Then inproving GG spawn rate to double screams for OP. This is way to much for 1 civ. Maybe 25% on both, but really, thats still very strong!


The Papal States

Trait: Glory of God (Bonus Culture to each city, Golden Age length doubled, Great Scientist Spawn Rate halfed)
So, French city culture
+ Double persian golden age length
+ Babylonian Great Scientist spawn rate.

Not original, too much, and way to overpowered.


The Austro-Hungarian Empire
Trait: Queller of Rebellion (Unhappiness by population reduced, no unhappiness by number of cities)
This trait is wayyyyy better than Ghandi (which is considered quite strong already).

"Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved."

This doesn't just remove the weakness of Ghandi's trait, it increases the regular ruling. This would make ICS with this CIV beyond sick. This is a no-no.



Some more info about the UU's and UB's are necessary if you want feedback.
I also think all current traits are way to overpowered.
 
What do all the UU's/UB's do?!



Social Policy halved, that's insane by itself. Then inproving GG spawn rate to double screams for OP. This is way to much for 1 civ. Maybe 25% on both, but really, thats still very strong!



So, French city culture
+ Double persian golden age length
+ Babylonian Great Scientist spawn rate.

Not original, too much, and way to overpowered.

I think by "halved' he means "reduced by 50%" as in that the Swedes and the Papal States spawn less Great Generals and Scientists than the other civilizations.

I would love to see what the UUs/UBs do though. And if it works with the new patch.
 
Hello everyone Im new here. (:
Why all cities and leaders appear to have "TXT_KEY_.." in front of them??? How do I fix this??
 
Hi, looks like a great mod!

I just have a question considering Sweden.. When you play as Sweden (or any other nation like Papal etc) will the Civ's be in their "right" location? "Will sweden be in Sweden"? :)

Thx! // South
 
I have only checked Sweden so far but "spawn rate halved" actually means spawn rate doubled (time for it to spawn or combat xp needed to spawn halved is what he means I think). This is actually a good idea as Sweden for about 100 years or so produced numerous great generals as well as being a step ahead developing new military tactics. However more acurate would actually be to Only allow this during a golden age. That would of course tempt sweden to go to war during such eras but that's more or less what really happened.

Concerning economy: Sweden has always had a relatively small population (even at it's height as a northern empire) and this combined with other factors made it one of Europes poorest nations. This feature endured until the early 20th century. Making any building that boosts it's gold outcome would not be historically truthful. Rather Riksbanken was created out of the necessity of control so to speak as a way of organizing the country's small resources in an effective way. Several structural innovations were made in order to make Sweden as effective as possible in terms of the government, military, economy and other areas of need. In fact economically Sweden relied on french subsidies to sustain it's military costs and it wasn't until the late 17th century that they finally overcame this problem by (among other things) centralizing the government shifting more and more power towards the king at the expense of the nobility, a nobility that also lost other privileges and wealth.

The people's nation: I like this idea in a way but as it is it's much too powerful. Sweden should develop like most of the others imo until lets say the discovery of steam power (yes letting it happen at the same time France loses it's advantage isn't coincidental) after which one ought to give it an advantage of lets say +1 per city.

UU: I actually thought of the leather cannon myself before I ever read this thread. I would have emphazised mobility as well but in a different way. Less firepower than an ordinary cannon, same range, same movement except it can fire on the move (doesn't have to set up before combat + move after combat). Another UU might be the caroleans, the swedish version of the musketman with a slight bonus on attack and an ever slighter bonus against cavalry but I guess one has to draw the line somewhere so perhaps a UB would be better (emphazising organization in some way).

Btw Finland should be included in this (finnish town and city names).

So I would revise the mod like this: x2 spawn rate great general during golden age, modified leather cannon, no gold bonus UB, cultural bonus when close to modern age, possibly a second UU and if not a UB with a non economic bonus.

Anyway I haven't given this much thought tbh and I pretty much wrote what I felt would as accurately as possible describe my perception Swedish history relevant to Civ5. The mod as it stands isn't far fetched at all (it's a good effort): it focuses on military theory/innovation during the 17-18th centuries and on "social reform" (as I see it). However I feel that Sweden is overpowered. It's not a bad idea to include Sweden in Civ5 as it for a time had a profound influence on european politics (such as preservation of protestantism in Germany and the way the unification of Germany at a later stage took place) but imo the strength of Sweden/Finland should be very much focused on small advantages in a way that makes this Civ hard (but fun) to play. It might even be that even if one implemented "my" changes it still would be overpowered.

A good effort like I said and it's cool to play a scandiavian Civ :)
 
Is this updated for the latest patch? You don't know how much I want to play these :) although the only problem I have is that, with Austria, why is there UB about science? I would imagine maybe a Vianese Opera House, which would give it +6 culture or normal culture and -1 unhappiness. I just think Austria is more cultural than scientific. And maybe make the Traits less powerful? I'd hate to play a normal Civ against ANY of these civs as is. O.O but I still love that you put these civs in the game, it was about time SOMEONE did! :D
 
Back
Top Bottom