The Great Wall

matthewthegreat

Warlord
Joined
Oct 22, 2007
Messages
132
I was looking here. It says the great wall:

Forces all opponents at war with you to accept peace

I don't understand this. So I have a question.

Is this a one time use wonder (I.e. if you are at war and build the GW everyone you are at war with have to make peace for a few turns)

or...

can it be used multiple times (I.e. At any time in the game after you built the GW if you want peace they have to accept)?

Or am I totally wrong in what the GW does?

If it is the first way that seem very weak because you spend all those hammers for just a few turns of peace, when you could be building units.
The other way seems way overpowered and would make a domination almost impossible if some one else builds it. Both of these might be wrong but I would appreciate it if some would explain how this works.
 
I was basing that description on what the official CivRev site says:
Building the Great Wall will immediately force all your foes to make peace with you. Build it if your conquest seems imminent.
It appears it's a one-and-done wonder that, right after its completion, forces peace with each opponent. I agree that if you're at war, it's probably best to just build more units.
 
WOW If that’s all it does this looks like a wonder I will NEVER build. At most, it will be annoying if you enemy builds it.

LOL this looks like a wonder Gandhi will love :lol:
 
i use this wounder all the time, and i never even knew it could do that. that part of it does sound VERY useless. but the other thing it does (and way more powerfull) is that it stops barbarians from entering your land. try reading the in game discription, that will tell you a little more.

ok i did a little more searching, check this link
http://www.civfanatics.com/civ4/warlords#wonders

hope it helped. :)
 
I think the main function of this wonder is to ease the learning curve a touch- you know, new player to civ gets in a war they are utterly unprepared for, advisors reccomend they build this wonder to put things right. That said, IF the wonder went unbuilt until the end game dog-pile (kind of unlikely I know, but you would be aiming to dispatch your enemy before they finished this if you were the aggressor), it could be crucial to letting you pull off a space, cultural or economic victory. Or, if its relatively cheap, in multiplayer you could use it to stave off an early rush. So it might not be as useless as all that.
 
Perhaps you can build it and just 1-2 turns before completion you declare war with everybody and force a favorable peace agreement (a few techs/resources) :D That would be cool.
 
Perhaps you can build it and just 1-2 turns before completion you declare war with everybody and force a favorable peace agreement (a few techs/resources) :D That would be cool.

Well, apparently there is no shield/hammer decay in CivRev, so you could be one turn from finishing the Great Wall, then change to build other things until you get attacked (or someone else finishes it first, I guess...in which case you could apply your 'Great Wall Insurance Hammers' to another wonder, I think)
 
if you change what you are building, the hammers you had invested in that object are moved over to the new object you are building...so you cannot keep hammers saved in your queue.
 
And if the Great Wall worked like in Civ 2, because it should be very useful at contrary :D
 
In earlier versions of the civ games this kind of bonus attribute made it so that civs had to offer a peace option in negotiations while at war. I'm guessing the great wall will have that effect.
 
It's not just a one-time use thing. If you have the Great Wall, and it hasn't been made obsolete yet, then nobody can declare war on you. When playing single player on the highest difficulties, it can be a total lifesaver, as the AI loves to declare war at the drop of a hat.
 
It's not just a one-time use thing. If you have the Great Wall, and it hasn't been made obsolete yet, then nobody can declare war on you. When playing single player on the highest difficulties, it can be a total lifesaver, as the AI loves to declare war at the drop of a hat.

Think of multiplayer too. Great Wall could be a life saver against an aggressive human.
 
2k_jason said:
It's not just a one-time use thing. If you have the Great Wall, and it hasn't been made obsolete yet, then nobody can declare war on you. When playing single player on the highest difficulties, it can be a total lifesaver, as the AI loves to declare war at the drop of a hat.

That makes sense. I was thinking they couldn't make it so nobody can declare war on you but if it gets obsolete latter in the game that seems balanced. A big question is how soon does it get obsolete?

p.s. I can't play the demo because I don't have a ps3 or a Xbox 360 I only has a DS.
 
That makes sense. I was thinking they couldn't make it so nobody can declare war on you but if it gets obsolete latter in the game that seems balanced. A big question is how soon does it get obsolete?

p.s. I can't play the demo because I don't have a ps3 or a Xbox 360 I only has a DS.

It's made obsolete by Engineering, so it all depends on how quickly someone else researches that tech.
 
Back
Top Bottom