sman1975
Emperor
This is the collaboration space for a new family of scenarios, using the "Merlin Scenario Engine."
This scenario is DIFFERENT!!!
Most scenarios are simply Civ5 playing its normal 6000 year game plan to win a culture victory, but on a smaller map covering a shorter time-frame. Civs don't act like they're in an existential struggle.
Merlin changes all that. Providing a great number of changes to Civ5 AI behavior so that AI civs are now focused, well-bonused and very hard to beat.
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Well met again, Friends!
"The Hundred Years War - Rise of the Black Prince (1337 - 1356 AD)" is a scenario depicting the initial phase of the prolonged intermittent struggle now known as the Hundred Years War, a dynastic fight for the crown of France. These wars were fought between the Kingdoms of England and France, along with a various and rotating set of allies.
Playable Civilizations:
- Kingdom of England
- Kingdom of France
- Duchy of Burgundy
- Duchy of Brittany
- Holy Roman Empire
- County of Flanders
- Papal States (Avignon)
The Kings of England and France must raise support of the noble families who hold sway over most of France. The main struggle of the times is between these two kingdoms. However, other nations on the border of France could considerably influence the outcome of this struggle. The Burgundians and Bretons will fight strongly to maintain their relative freedom from the French crown. The Empire is always looking for new lands to add to their holdings. The Pope simply wants to survive and hopefully maintain some of the ancient wealth and influence.
Due to the feudal manner in which societies were organized, sovereigns were forced to rely on subordinate nobles to raise armies, collect taxes, and keep the peace. This scenario implements this dynamic by using Fiefdoms (aka City States), which must be influenced, bullied, or even conquered, in order to get them to comply with royal instruction.
TLDR;
- Seven playable civs: England, France, Burgundy, Brittany, Holy Roman Empire, Flanders, and Papal States
- Quarterly turns, 1337 - 1356 AD, 80 turns max; Timed and Domination victories only
- Player Civs start in the Medieval Era
- There are 65+ reskinned units, 26 new buildings (14 in so far, more coming)
- Most units available earlier on the tech tree than the standard game
- Research takes longer; constructing buildings and units not so much
- Magnates, or super Great Generals, are available to all Civs (coming soon)
Scenario Download Link: https://forums.civfanatics.com/resources/new-scenario-hundred-years-war-1337-1356-ad.31009/
Discord Channel (used to daily interaction on scenario development): https://discord.com/channels/361641784696373248/783755251088883722
The 7 different custom civs in this scenario are available in a Civ Pack. It's not updated as often as the scenario is, but it should be playable: https://forums.civfanatics.com/resources/hundred-years-war-civ-pack-1337-1356.30994/
"Merlin" is the nickname for the library of code used to drive the scenarios, to provide behavior not like Civ5's normal 6,000 year game plan. For more info on Merlin, look here: https://forums.civfanatics.com/threads/merlin-scenario-engine-mse.685626/
Finally, progress on this mod would be weeks behind if not for my great collaborators on Discord: Sebastien1976 and KryptonianEmperor. Merci Beaucoups!!!!
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