Hi! Welcome to my Civilization V designs! Please give input and ideas!
I you can't tell, I am very interested in Islamic and Chinese history.
Civs I would like to design:
Taiwan... Formosa... 台灣
Zeelandia
The Siraya
"Tungning Piracy"
Leader: Koxinga
UA: Tungning Piracy
Gain naval units upon signing a declaration of friendship. May evacuate
citizens from newly-conquered cities to your cities if that city could have been liberated or at least 3 (standard speed) other major Civilizations are at war with the same leader.
UU: Fu-chuan Junk (frigate)
More expensive to produce (200 vs. 185), but has more combat strength (30 vs. 25) and 1 extra
movement point. Starts with siege 1, and does not require iron if is gained through a declaration of friendship.
UB: Tuntian (barracks)
Plantations and fishing boat improvements worked by a city with a Tuntian gain +1
food and +1
production if a military unit is stationed on them. +15 exp for new units built in this city.
Islamic... Dar al-Islam
Rashidun Caliphate (Umar/Omar)
The Umma (Abu Bakr)
The Seljuk Turks
The Fatimid Caliphate
Colonization of the New World... Nouveau Monde... Pàshtone
New France
The Wampanoag
The Puritans
China... 中国
The Qing Dynasty (Cixi)
Hong Kong and Macau
I you can't tell, I am very interested in Islamic and Chinese history.
Civs I would like to design:
Taiwan... Formosa... 台灣
Zeelandia
The Siraya
Taiwan
"Tungning Piracy"
Spoiler :
Leader: Koxinga
UA: Tungning Piracy
Gain naval units upon signing a declaration of friendship. May evacuate

UU: Fu-chuan Junk (frigate)
More expensive to produce (200 vs. 185), but has more combat strength (30 vs. 25) and 1 extra

UB: Tuntian (barracks)
Plantations and fishing boat improvements worked by a city with a Tuntian gain +1


Islamic... Dar al-Islam
Rashidun Caliphate (Umar/Omar)
The Umma (Abu Bakr)
The Seljuk Turks
The Fatimid Caliphate
The Abbasid Caliphate
"Flower of the World"
"Flower of the World"
Spoiler :
Leader: Harun al-Rashid
UA: Flower of the World
During golden ages, +3%
science,
culture,
faith and
production to wonders in the Capital per great person ever expended in the Capital. Gain golden age points from every technology discovered (doubled if first to research the technology).
UB: Bayt al-Hikmah (National Collage)
Unlocked later (theology), but provides +5%
for every religion in this city. After an University is built in this city, also gain +5% great person generation for each religion present in this city. Costs -3
per turn to maintain.
UU: Physician (Great scientist) (needs better name)
May build a unique improvement, the Bimaristan, which gives +6
, +1
food, +1
golden age point. Also gives +1 extra
food during golden ages. Can only be built next to cities. Gain a free Physician the first time one of your cities reaches 15
population.
UA: Flower of the World
During golden ages, +3%




UB: Bayt al-Hikmah (National Collage)
Unlocked later (theology), but provides +5%


UU: Physician (Great scientist) (needs better name)
May build a unique improvement, the Bimaristan, which gives +6





Colonization of the New World... Nouveau Monde... Pàshtone
New France
The Wampanoag
The Puritans
The Anishinaabe
"Council of Three Fires"
"Council of Three Fires"
Spoiler :
Leader: Pontiac
UA: Council of Three Fires
All cities settled by you (exept for the capital) gain one of three unique specialists: Keeper of the Faith, Keeper of the Trade, or Keeper of the Fire*. Cities gain these specialist based upon order of founding. Yeilds of the specialists are doubled when the city working them adopts a religion. Gain 10
faith, 10
gold and 10
culture every 20 turns for every unique specialist being worked. These lumps sums are doubled upon reaching the Renaissance and Atomic eras.
*(+1
food and +1
production. +1
faith,
gold or
culture depending on city type.)
UB: Doodem (monument)
Gives one less point of culture, but provides +1
food and +1
production. If the city the Doodem is built in is connected to the capital, gives +1 one
faith,
gold or
depending on the city type.
UU: Ogichidaa (swordsman)
Unique Anishinaabeg swordsman that is much weaker
c5strength: 12 vs.
14), but it may build roads and is unlocked earlyer at the wheel. Roads build by an Ogichidaa on forest or jungle tiles only take one turn to be built. Starts with Drill 1.
UA: Council of Three Fires
All cities settled by you (exept for the capital) gain one of three unique specialists: Keeper of the Faith, Keeper of the Trade, or Keeper of the Fire*. Cities gain these specialist based upon order of founding. Yeilds of the specialists are doubled when the city working them adopts a religion. Gain 10



*(+1





UB: Doodem (monument)
Gives one less point of culture, but provides +1





UU: Ogichidaa (swordsman)
Unique Anishinaabeg swordsman that is much weaker


China... 中国
The Qing Dynasty (Cixi)
Hong Kong and Macau