I notice when looking at screenshots that the more advanced players tend to pack their cities together fairly tightly, and I have some trouble understanding why.
Myself, I usually try to place my cities so that I only have 1 or 2 tiles of overlap, and usually try to make sure none of the tiles on the map are wasted. But, I only ever place them 2 tiles apart when I've lost the race to a certain resource and want to take it anyway by rushing a temple in the city so my border expands to take the resource.
Even placing my cities like this, corruption tends to be a big problem for me. So why would you stuff twice the number of cities on the same number of tiles and just make the corruption that much worse? I find, the way I place them, that I can usually get around 10-20% from my worst cities with a courthouse and police station, and that can be a significant amount once they get to be fairly big.
So am I doing something wrong, or is there something I'm missing?
Myself, I usually try to place my cities so that I only have 1 or 2 tiles of overlap, and usually try to make sure none of the tiles on the map are wasted. But, I only ever place them 2 tiles apart when I've lost the race to a certain resource and want to take it anyway by rushing a temple in the city so my border expands to take the resource.
Even placing my cities like this, corruption tends to be a big problem for me. So why would you stuff twice the number of cities on the same number of tiles and just make the corruption that much worse? I find, the way I place them, that I can usually get around 10-20% from my worst cities with a courthouse and police station, and that can be a significant amount once they get to be fairly big.
So am I doing something wrong, or is there something I'm missing?