time saver ask - CE SE lowdown

jackdog

Warlord
Joined
May 15, 2007
Messages
256
A bit of an ask,

Fairly newish to the forum and have trauled and read tons but remain, probably just stupid, a bit confused about aspects of specialist economies.

Yes have read some of the info packs posted and looked at the commonly used shorthand etc but this seems out of date from reading newer threads.

so could someone, in simple terms to help those trying to learn the expressions use longhand terms just to begin with, explain the basis of CE and SE specialism etc and what, and more importantly Why, certain victory conditions suit each specialism. I think I have a fairly good understanding and game is improving well but this has taken ages and I still get confused reading some of the threads. I am sure others like me a month or so ago would benefit loads from this.

I know its a bit of an ask but we are all fanatics afterall...

If I have missed a post or area of the forum that is up to date and does this, simply not all in short hand, forgive me and obviously a pointer please.

You never know experianced people may even have different understanding of how they see stuff that may spark some interesting debate.

Thanks in adavnce.
 
An over simplified version would be to say that the specialist econ is powerful in the early game, because lightbulbing Great people gives a lot of bang for buck.
You can move up the tech tree quickly to military techs that give an advantage, and then use that advantage to break the AI.
As scientists make beakers, you can run your slider low, channelling commerce to gold to pay for expansion.( cities and units cost gold)

In the later game, mature cottages give commerce to burn which means you can outstrip the AI in tech that way.( commerce can be devoted to tech)

A more rounded approach is the transition econ, where players use some early specialists to generate great people to lightbulb key techs, and scientists to do the research but, start to build cottages after Democracy which allows Emanciptation (which gives 100% growth to cottages)

Hard core cottagers build them from the get go and use the boost in commerce to climb up the tech tree, especially targeting Bureacracy to get the 50% boost to commerce in the capital. (note specialist econs do the cottages in the capital too usually for this reason)

The draw back with cottages is that you haven't got so much food on hand to grow the population back after whipping or drafting.

The drawback with specialists is that it is tricky to manage right, and the AI pulls away in tech when it's cottages start to mature and the return on lightbulbing great people diminishes.

Look in the succession games forum and search "no cottages" These games use a specialist econ is war oriented games. Also search Acidsatyr's "discussion on immortal" or something like that.

What level are you playing? Advice, go cottage econ. it's simpler.
 
Thanks had read several beginbers guides that had stuff in them but had not come across this one
 
Is there any way to faster assign the specialists in the city screen? I tend to play on lower diffs and play around with my speccies to force the GP's I need. But the lag especially late game drives me NUTS! Especially when my empire has grown really large... last game I spent like 30mins just for assigning my speccies... and you have to do it regularly to correct the auto assign from the pop growth... is there any way?
 
Is there any way to faster assign the specialists in the city screen? I tend to play on lower diffs and play around with my speccies to force the GP's I need. But the lag especially late game drives me NUTS! Especially when my empire has grown really large... last game I spent like 30mins just for assigning my speccies... and you have to do it regularly to correct the auto assign from the pop growth... is there any way?

Not really and yes, it is a big problem.

Later game I notices that save, quit, reload reduce lug for a time.
Civ probably has memory leaks somewhere.
 
Is there any way to faster assign the specialists in the city screen? I tend to play on lower diffs and play around with my speccies to force the GP's I need. But the lag especially late game drives me NUTS!

I solved the lag problems reducing the image quality of my video card. The game doesn't look so good but everything is really fast.
 
I also had to crank the image quality way down, even with my 400$ video card! But there still is a lag problem. If I have a huge stack of tanks, and I try to select or group select them, there is a very long time for it to actually select them in big groups of mixed units. Very strange.
 
The quick and dirty:

SE

-Faster in early game, IF you don't have something like a gold mine in your capital.
-Better for war, since pillaging doesn't hurt as much.
-Constant pressure to increase your science specialists.

CE

-More science in the late-middle to late game.
-Better use of commerce resources like gold.
-Takes longer to get going.
-More vulnerable to pillaging.
-Constant pressure to build more cottages.
 
Is there any way to faster assign the specialists in the city screen? I tend to play on lower diffs and play around with my speccies to force the GP's I need. But the lag especially late game drives me NUTS! Especially when my empire has grown really large... last game I spent like 30mins just for assigning my speccies... and you have to do it regularly to correct the auto assign from the pop growth... is there any way?

Assign your specialists from the Domestic Adviser screen.

When you highlight a city, its specialist assignments show up along the bottom of the window -- allowing you to shift the specialists around without entering the city screen.

BTW, you can also very quickly change production and City Governor settings this way.
 
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