Time to criticize the towers again...

Jarlaxle135

Chieftain
Joined
Oct 4, 2006
Messages
40
I was just playing recently and was rather unimpressed with the towers. They seem a bit underpowered for the work they take--both in terms of building cost and obtaining the neccesary nodes. Also, most of the towers (or all, I can't even remember) seem directed at helping summoners, but not mages. I think each tower should benefit both, or if possible, allow you to choose a bonus for one or the other. Some other choices would be for each tower to allow an extra tier 3 caster, allow a special hero specialized in the magic of the tower built, give bonuses to the spells of the tower (already helps summoners, but not mages), perhaps allow a master of tower promotion (kind of like the patriarch). I could give more ideas, but I want to see want everyone thinks. I just can't stop playing this game!
 
I agree that the towers are seriously underpowered unless you're going for a tower victory. I'd like if they had more meaningful bonuses even if you're not aiming for a tower victory.
 
I changed the Towers in my mod(well, this isn't released yet, but I am pretty happy with it in testing). I cut out the Mana requisites and added them as Bonus Mana(1 per the three most thematically linked Mana) given when the Tower is built. With that said, I doubled the Cost, and then added a 33% reduction per Mana type that is given as a Bonus. The way production bonuses work, it still costs more than the original towers, but then , adds some big bonuses. And the way Mana special bonuses are going to start to work in 22, I think it will work pretty well, but I guess we'll have to see about that.

Cheers!
 
Maybe each tower can give a Master of the Tower Mage (tier 3), which can only cast spells related to that tower. Perhaps, he (or she) can cast summoning and magic spells.
 
Wow, I like the idea of the towers giving mana bonuses :goodjob: As it is, the tower of mastery victory condition is almost useless because it's basically a conquest victory in all but name (unless you focus heavily on mana-producing wonders).

If the minor towers acted as mana sources and you could choose the mana type upon completion, this would make the tower of mastery path more like a dual building/conquering hybrid victory. That sounds great to me! This way, you always have a great reason to build the minor towers and you can put the varied mana to good use with your mages to secure enough nodes for the remaining mana types.

That's a +3 synergy of greatness :king:
 
Thats a nifty Idea Jarlaxle. I'll see if that might be worth working in. It would certainly prove a bonus to those Civs that aren't magic centric. Maybe make those units World Units, so that only the first Civ to build that particular tower gets it.

Cheers!
 
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