To all experienced scenario makers

zozzo123

Chieftain
Joined
Jun 25, 2001
Messages
17
Location
Cairo-Egypt
Is it possible to make the game never end and calculate score beyond 2020 ??

can we replace future tech 1 , 2, ...blah blah ... into real advances from our fiction???

thankx
 
1. In a scenario you can have the game run past the 2020 end date, as in "scenario parameters" you can set the scenario length in turns up to 32767. In a normal game, no, although there was a crack or trick to enable you to play past this date with the scoring incomplete.

2. Not as I understand how you mean. You can use FT as a prerequisite in your tech tree, but there is a problem in that once you discover Future Technology you instantly lose it so you can research it again. This means that you can't then go on to researching any technologies with the FT prerequisite. The AI works slightly differently in that once it discover FT it can research such technologies.

I just checked and you can't use FT as a trigger for the RECEIVEDTECHNOLOGY events. Boo! So scrap the rest of the post I had.

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Ideological conviction quickly degenerates into insistence based on ignorance.
 
Andrew, are you certain about that? In a scenario that is in the works now, I have the Communism's preriquisite tech as Future tech (re-named Post-Modern Age). In the scenario, the Russian civ is given the Communism tech via an event on a specific turn. Are you saying that because the Communism tech has FT as its preq, that now no other civ in the scenario can ever research it?

And most importantly here; it doesn't cause the game to crash when you arrange the tech tree like that?

If this is correct, then this is an entirely new way to isolate techs without having to make them "no,no"s.

VERY curious,
Exile
 
Exile: if Communisms pre-req is "FT, nil", and your tech tree allows FT to be discovered, then the AI will be able to research Communism once it discovers FT; the human player won't. I found this out with playing Dominion Wars as a lot of the techs have FT as a prerequisite, so later on in the game the Klingons and Romulans were researching Federation designs (although I can't remember if this was me tinkering or not).

No, it doesn't crash the game, but then it's not a perfect way to isolate special technologies. The only advantage is with restricted wonders, because if a wonder of the world has a tech prerequsite with "no, no" prereqs, then the wonder won't work when built, even though it won't be obsolete. So you make the special tech prereq have a "FT, nil" prereq and the wonder works.

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Ideological conviction quickly degenerates into insistence based on ignorance.
 
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