TraitModifier List & Guide

Whale Cancer

Chieftain
Joined
Nov 19, 2016
Messages
7
Hello!

I've just started with Civ VI modding this weekend but I've become fairly obsessed (despite finding there to be a lot of limitations right now). I wanted to churn out a number of Civilizations and Leaders but found it tedious to keep looking through Civilizations.xml and Leaders.xml to find the TraitModifiers I wanted. I whipped up this little ditty to make things faster. While I was compiling it I thought others might make some use out of it so I added some introductory text and extra notation.

The point of this thing is basically to quickly find the ModifierIds you are looking for so you can attach them to TraitTypes to make custom content. Right now I haven't touched ModifierIds from other sources, but I plan to shortly (I am not sure if, for instance, the ModifierId of a civic will stack if you also give that ModifierId to a leader or civilization trait).

Anyway, here it is: https://www.dropbox.com/s/cfu17wkw3todfhz/WhaleCancerTraitModifierListAndGuideV0.1.xml?dl=0

Comments, questions, suggestions, corrections, bug reports, etc., all very much welcome.
 
The point of this thing is basically to quickly find the ModifierIds you are looking for so you can attach them to TraitTypes to make custom content. Right now I haven't touched ModifierIds from other sources, but I plan to shortly (I am not sure if, for instance, the ModifierId of a civic will stack if you also give that ModifierId to a leader or civilization trait).

Are you familiar with DynamicModifiers, Effects and Collections? If not, you might change your mind about "finding there to be a lot of limitations right now". :)

The entries in the Modifiers table are not what modders should be focusing on. Modders should not be using base game entries in this table. Effects, Collections and their appropriate modifier argument is what I'd like to see a reference for.
 
The entries in the Modifiers table are not what modders should be focusing on. Modders should not be using base game entries in this table. Effects, Collections and their appropriate modifier argument is what I'd like to see a reference for.

Me too. It would have saved me a coupe days trying to figure out how to hook a Combat Modifier to a building!
 
Back
Top Bottom