Lets try this:
You start CIVI (the future iteration):
When you enter the "CHOOSE YOUR TRIBE" Screen (at the beginning of the game) in order to pick the tribe you are going to play as, you get to choose between several subgroups of Civilization grouped by their traditional characteristics/traits.
For example:
SEAFARING
HORSE TRIBES
MILITARISTIC
There could be several more groupings, like: cultural, scientific, commercial...
Each Subgroup/Pool gives specific kind of benefits, but you can choose only one subgroup/pool per one game. For example: Seafaring tribes get movement and strength of ships increased as compared to none seafaring tribes, also, researching naval technologies is less costly, construction of harbors and other naval facilities is less costly, and finally, great admirals are much more likely to appear in a Seafaring Tribe's cities.
Now, you pick the pool/subgroup you wish to choose a nation from. If you chose Seafaring, some of the choices you would have would be: Carthage, Phoenicia, Polynesia, Venice, Netherlands or Portugal. If Horse tribes then Mongolia, The Huns, Tatars or Scythians could be a possibility.
You pick your nation and then the program asks you to choose the leader from a group of pre-programmed historical leaders of the nation you chose, or you can select to create a new leader-with her own name, gender, looks, traits (all within a preset bunch of rules of course).
Some nations might have just one leader, others 4 or 5. What matters is the determined overall score/ability of each leader in all the TRIBAL SUBGROUPS/POOLS. What I mean by this is:
If your leader comes from a Tribe in Scientific Pool/Subgroup, he/she will have added bonus to scientific benefits(lower costs) of the likes of Libraries/Universities/Great Scientists...
However, if he/she was also strongly Spiritual he/she would get additional bonus from that subgroup/pool (easier to get great Prophets, lower costing, or more faith producing Temples, etc)
Basically, your choice of a tribe would give you specific sets of bonuses, while the added abilities of your leader could gain you additional bonuses in other specializations.
If you chose one of the Seafaring tribes you will always start the game adjacent to coast, if as a horse tribe, horses would be nearby, (continued theme from previous iterations).
Any thoughts?
You start CIVI (the future iteration):
When you enter the "CHOOSE YOUR TRIBE" Screen (at the beginning of the game) in order to pick the tribe you are going to play as, you get to choose between several subgroups of Civilization grouped by their traditional characteristics/traits.
For example:
SEAFARING
HORSE TRIBES
MILITARISTIC
There could be several more groupings, like: cultural, scientific, commercial...
Each Subgroup/Pool gives specific kind of benefits, but you can choose only one subgroup/pool per one game. For example: Seafaring tribes get movement and strength of ships increased as compared to none seafaring tribes, also, researching naval technologies is less costly, construction of harbors and other naval facilities is less costly, and finally, great admirals are much more likely to appear in a Seafaring Tribe's cities.
Now, you pick the pool/subgroup you wish to choose a nation from. If you chose Seafaring, some of the choices you would have would be: Carthage, Phoenicia, Polynesia, Venice, Netherlands or Portugal. If Horse tribes then Mongolia, The Huns, Tatars or Scythians could be a possibility.
You pick your nation and then the program asks you to choose the leader from a group of pre-programmed historical leaders of the nation you chose, or you can select to create a new leader-with her own name, gender, looks, traits (all within a preset bunch of rules of course).
Some nations might have just one leader, others 4 or 5. What matters is the determined overall score/ability of each leader in all the TRIBAL SUBGROUPS/POOLS. What I mean by this is:
If your leader comes from a Tribe in Scientific Pool/Subgroup, he/she will have added bonus to scientific benefits(lower costs) of the likes of Libraries/Universities/Great Scientists...
However, if he/she was also strongly Spiritual he/she would get additional bonus from that subgroup/pool (easier to get great Prophets, lower costing, or more faith producing Temples, etc)
Basically, your choice of a tribe would give you specific sets of bonuses, while the added abilities of your leader could gain you additional bonuses in other specializations.
If you chose one of the Seafaring tribes you will always start the game adjacent to coast, if as a horse tribe, horses would be nearby, (continued theme from previous iterations).
Any thoughts?