True Lycanthropy in RIFE

Mobility I + haste = all that you need. I've used Law + Baron tactic a few times and it worked great.

That's great if you have Law AND Body mana.

I have to say those are not high on my list just to assist the Baron. ;)

While they have other benefits, I find Spirit mana to be an absolute must now.

In the past you needed Spirit mana to gain Courage to deal with the units that inspire Fear plus it was good to build and have Sirona's Whatever.

However, now in 1.30 I think it is a must to give your units Courage to avoid the frequent negative results of Haunted Lands.

Yes, it is good if you have many available mana nodes, but I wouldn't waste two rare mana nodes just to assist the Baron with this.

Then, there are those pesky Assassins that just love to pick off Adepts. :p
 
One more thing I noticed on this is if you do turn a unit into a werewolf, it does NOT enjoy the benefits of Nox Noctis. This is another reason it is immediately targeted by the bad guys even in your own territory. It might be the only unit, except for those in cities, the AI can see.

Tell me, have you waited with that unit more than a turn? I've also had problems with recently captured units not being shrouded in Esus, but it turned out that they get automatically the promo on the next turn. They can also get the shroud promo manually, in the unit, free.
 
Tell me, have you waited with that unit more than a turn? I've also had problems with recently captured units not being shrouded in Esus, but it turned out that they get automatically the promo on the next turn. They can also get the shroud promo manually, in the unit, free.

Yes, many more than one turn later they are still visible. You can check as they do not receive the icon that makes them invisible or revealed. They never get this icon or ability.
 
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