trying to quantize the best starting spot for rome

taltamir

Chieftain
Joined
Sep 26, 2010
Messages
78
Rome gets a +25% for building anything in your capital. If you intent to have a large sprawling empire then you want to maximize this by making sure rome CAN build everything... So, I am going to list what to look for and hope people will chime in with what I missed.

You want your settlement stop to be:
1. NOT on hills (so you can build windmill, +15% hammers)
2. Near a river (for hydroelectric dams and watermills)
3. on the coast (for lighthouse, seaport, port, etc)
4. Next to a mountain (observatory, and some wonders)
5. Have access to horses (stables, circus)
6. Have access to horses OR ivory (circus)
7. Have access to wine OR incense (monastery)
8. Have access to gold or silver (mint)

Is this everything or did I miss something?

EDIT, Additional things pointed out to me by others in this thread:
9. have access to desert. Preferably very far away, at its max distance away.
 
Rome gets a +25% for building anything in your capital. If you intent to have a large sprawling empire then you want to maximize this by making sure rome CAN build everything... So, I am going to list what to look for and hope people will chime in with what I missed.

You want your settlement stop to be:
1. NOT on hills (so you can build windmill, +15% hammers)
2. Near a river (for hydroelectric dams and watermills)
3. on the coast (for lighthouse, seaport, port, etc)
4. Next to a mountain (observatory, and some wonders)
5. Have access to horses (stables, circus)
6. Have access to horses OR ivory (circus)
7. Have access to wine OR incense (monastery)
8. Have access to gold or silver (mint)

Is this everything or did I miss something?

EDIT, Additional things pointed out to me by others in this thread:
9. have access to desert. Preferably very far away, at its max distance away.

While yes, this would be ideal, the problem with horses is that you need AH for it. Now on standard games you might be able to tech to that and just hold your settler til then but on epicand marathon it would be a super bad idea.
 
Rome's benefit just honestly isn't that important given all the other multipliers to production you end up with.
 
While yes, this would be ideal, the problem with horses is that you need AH for it. Now on standard games you might be able to tech to that and just hold your settler til then but on epicand marathon it would be a super bad idea.

How would you tech without founding your first city?
Anyways, are you saying you need animal husbandry to SEE horses on the map? or to use them?
if use, then its no big deal, no city will be building anything based off of them anyways until you get the tech, so its not like you are missing out on anything.
If it is to see, then I guess that one is out.
 
9. have access to desert. Preferably very far away, at its max distance away.

I thought it had to be the city tile and/or first ring, for the Solar Plant?

Personally, I would go for a Flood Plains/Wheat. As long as you're near a river and on the coast anyway, there's a good chance you'll see Flood Plains.

Edit: A few Jungle tiles in the city radius would be nice, as well. They provide enough food to support the citizen working them (2, IIRC), plus with University, they provide Science. And that science is subject to the multipliers from University etc.
 
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