Welcome to the TSG199 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
STOP - Please do not continue reading this thread until you have completed and submitted your game.
Please attach your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.) In your post.
- How useful was your UA?
- Did you use spying to your advantage?
- Did the map type help or hinder victory and how?
- How did the difficulty level affect your game decisions?
- What Social Policies did you choose and in what order? Which Ideology did you choose?
- What techs did you prioritize ?
- What did you think of the map and settings?
STOP - Please do not continue reading this thread until you have completed and submitted your game.
Please attach your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.) In your post.
- How useful was your UA?
- Did you use spying to your advantage?
- Did the map type help or hinder victory and how?
- How did the difficulty level affect your game decisions?
- What Social Policies did you choose and in what order? Which Ideology did you choose?
- What techs did you prioritize ?
- What did you think of the map and settings?
After cities, galleasses and other units killed most of their offensive land and naval units, I upgraded galleasses to frigates and counterattacked taking their capitals. Then I did the same to the rest of AIs. The Great Lighthouse made conquest faster.
I was able to unlock Compass about 50 turns sooner, while Berlin was still manageable with galleasses; I think it fell in about 3 turns and I didn't lose any units. I captured Bismarck's other 2 cities and razed them, then immediately went after Korea before he could build turtle ships. Two AIs eliminated before I'd even met half of them. Then I stopped for about 10 turns waiting for Navigation to unlock; upgraded all my ships and built a couple of privateers, and went to town on the rest of 'em. Finished on turn 231, where the first time I played it I was still in a quagmire with Germany at that point. Sub-200 games probably need 2 or 3 fleets instead of just one.
